Check this fantastic article given by Rob Bridgett, called "Post-production sound: a new production model for interactive media". One of the most profound differences between film sound design and game sound design is that where film contains linear visual footage against which any number of sounds can be synchronized and blended, a game triggers individual sounds based on … [Read more...]
Rob Bridgett Special: Hollywood Sound
Let's read one of the best articles of Rob Bridgett, called: Hoollywood Sound. Rob Bridgett: These three features for Gamasutra were written at a point on the production of the Scarface game where my thinking about how the worlds of game audio and movie sound could intersect began. At that time the industry had already seen movie sound personnel working very well on music in … [Read more...]
Rob Bridgett Special: Lectures About Game Audio Production
Four lectures of Rob Bridgett with information and good tips for game audio production, focused on the audio model on Scarface. GDC Canada 2009 - Post-production Audio Panel GDC Canada 09 - Post-production Audio Panel By Rob Bridgett, Leonard Paul, Gordon Durity, Jason Ross Genre: game audio Tags: audio, games, lecture, post-production, sound design Download : MP3 Audio A … [Read more...]
November's Featured Sound Designer: Rob Bridgett
Were you expecting good game audio special? Here is it: Rob Bridgett, featuring really amazing stuff about game audio, covering publications and articles created previously by him and several exclusive interviews/articles for Designing Sound. The special will include technical articles, lectures and info about the sound of games like Scarface, Prototype, Vanishing Point and 50 … [Read more...]
Randy Thom Special: Scarface (video game)
Scarface: The World Is Yours, a video game developed by Radical Entertainment and published by Vivendi Universal Games. It's based on the 1983 motion picture Scarface with André Sogliuzzo hand picked by Al Pacino to provide Tony Montana's voice. It was released on the PC, PlayStation 2, and Xbox on October 8, 2006, and on the Wii on June 12, 2007. "The game spent five weeks … [Read more...]