Here are the answers to the questions that some of you made to Andrew Lackey. Designing Sound Reader: I have technical question regarding monitor placement and stereo imaging. In most studios (like my own) the monitors are some distance to the left and right of my two computer monitors, where most of the time on the right one the movie is displayed. Andrew Lackey: When I have … [Read more...]
The Use of Silence in Sound Design
George Spanos has published a new article at GameSoundDesign, this time talking about the use and approach of silence in sound design. Silence is a very powerful sound. Sound? Silence is not a sound... right? Well I think that silence should be considered a "sound", a "sound effect", and "music". But that's crazy isn't it… how can the lack of sound be considered the same as … [Read more...]
Designing Sounds for "World Of Warcraft: The Burning Crusade"
Cool featurette about the sound design of "World of Warcraft: The Burning Crusade" featuring Developer Chris Metzen, Audio Director Russell Brower, Lead Sound Designers Brian Farr and Joseph Lawrence, and Assistant Sound Designer Jonas Laster. There are also videos about the voices and music if you want to see. … [Read more...]
Foley for "Star Wars: Republic Comando"
Cool video with the foley process of "Star Wars: Republic Commando". … [Read more...]
Andrew Lackey Special: Dead Space [Exclusive Interview]
Dead Space is one of my favorite videogames and the sound there is really amazing. We have already seen good info about the sound of Dead Space, but here are some more specific questions from an interview that I had with Andrew Lackey, Check it! Designing Sound: First of all, tell us exactly what was your job on Dead Space. Andrew Lackey: I was one of three sound designers on … [Read more...]
Scott Bilas Shares Wwise Tour Goodies and Tornado Outbreak Project File
Scott Bilas Senior Engineer at Loose Cannon Studios had a presentation on the last Wwise Tour 2009 at Seattle, with Robert Ridihalgh, co-founder OMNI Audio. They talk about Tornado Outbreak and the Wwise implementation on the game. Scott is sharing on his blog the presentation files with the slides of his lecture at Seattle, and the Wwise Project File for the game. On Tornado … [Read more...]
Interview with Raison Varner, Sound Designer of Borderlands
Dallas Taylor, from Defacto Sound, had a very nice interview with Raison Varner, sound designer of Borderlands, at Gearbox Software. They talk about the music, sound design and audio development in general. Check some excerpts: Defacto Sound: How long was the Development cycle? Raison Varner: The development cycle for audio is different than the cycle of the entire project. … [Read more...]