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Planning for Feedback in Video Game Audio Production

February 26, 2010 by Miguel Isaza

Rob Bridgett has published a new and interesting article on Gamasutra. Let's read: [Veteran audio designer Rob Bridgett (Scarface, Prototype) here outlines how audio designers can avoid creative fatigue and deliver the most compelling audio while collaborating on large studio projects.] There are a great many reasons why gathering critical input from trusted colleagues and … [Read more...]

Charles Deenen Special: Car Recording Guide

February 25, 2010 by Miguel Isaza

The following article contains small excerpts of the 65 page “Need for Speed” Car Recording Guidebook, published internally at Electronic Arts, written by Charles Deenen. Car sounds are some of the most inspiring and entertaining sounds to record. Like a human voice, each car has a signature sound, with the driver being the actor. Recording these machines should be simple … [Read more...]

The Sound of "BioShock 2"

February 25, 2010 by Miguel Isaza

Check this nice video featuring Audio Lead Michael Kamper talking about the sound of BioShock 2, one he best games I've played this year. I recommend to watch the rest of "Art of the Game" parts. Really cool stuff there! Soon I'll be posting more info about the sound design of BioShock 2. Stay tuned! BioShock 2 Website Via: Machinima … [Read more...]

Games Meet Films: What the Two Industries Can Learn From Each Other

February 24, 2010 by Miguel Isaza

Here is an interesting video from an event called "Games Meet Films" with a panel discussion and Q&A at Pienwood Studios on 16th February and hosted by Dennis Weinreich (MD of Film and TV Post Production at Pinewood Studios Group). They talk about the audio production process on games and films and discuss what the two industries can learn from each other and what are the … [Read more...]

Charles Deenen Special: "Need For Speed" [Exclusive Interview]

February 23, 2010 by Miguel Isaza

For years, Charles Deenen has been the audio director of the Need for Speed Franchise. I had a nice talk with him commenting about some aspects of the audio of the award winning franchise. Let's read: Designing Sound: First of all, tell us something about your passion for cars, and what you enjoy most about working on Need For Speed Games? Charles Deenen: As a kid I played … [Read more...]

The Sound of "God Of War III" and "Game Audio Basics" on March Issue of Mix Magazine

February 22, 2010 by Miguel Isaza

The March issue of the Mix Magazine (Digital Edition) is now available with some goodies, including an article about the sound of God of War III with comments of senior manager Gene Semel, sound design manager Philip Kovats lead sound designer Paul M. Fox and sound designer Steve Johnson. It’s been five years since the first God of War videogame came out on the Sony … [Read more...]

Sound Design Essentials: 6 Recommended Books and 11 Google Books Links

February 17, 2010 by Miguel Isaza

Continuing with the Sound Essentials series, articles created to provide resources and tips to learn sound design. Since I give the first list of recommended books, some people told me if we could recommend more of them, ans the answer is: yes. Buy software, buy gear, it's ok, but also buy Books! I consider them as one of the best ways to spend money, and come on, they're … [Read more...]

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