GameSpot has published a new post on their Sound Byte blog, this time an interview with Mike Keogh, audio director at Vitamin-G, developers of "The UnderGarden". The UnderGarden was initially described to me as a casual, Zen-like game that's similar to something like Flower or Flow. Tom Mc Shea recently reviewed the game, which you can read here, and highlighted the dynamic … [Read more...]
"Fable III" – Exclusive Interview with Kristen Quebe, Kristofor Mellroth and Shannon Potter
Fable is one of those unique games with features that keep you intrigued all the time. That includes the sound, which is fantastic. I loved the sound work on Fable III, so I interviewed several members of the audio team: -- Kristen Quebe - Sound Design Supervisor -- Kristofor Mellroth - Sound Design Director -- Shannon Potter - Sound Supervisor at Soundelux DS: Could you guys … [Read more...]
Introduction to Game Audio: How Games are Different from Anything You've Worked On Before
[vimeo]http://vimeo.com/16516382[/vimeo] SoundWorks Collection has published a very cool video featuring Brian Schmidt, founder of GameSoundCon. SoundWorks Collection is happy to partner with GameSoundCon to bring you one of the many in-depth sessions offered at this unique two-day conference. In this exclusive video, founder and creator of GameSoundCon, Brian Schmidt presents … [Read more...]
Jamey Scott Special: Gears of War [Exclusive Interview]
Here is an interview I had with Jamey, talking about his work on Gears of War 1 and 2 from Epic games. Hope you enjoy it! Designing Sound: How did you get involved with Gears of War? Jamey Scott: I started doing sound design work for Epic in 2002 for Unreal Tournament 2003. I was living in San Diego and was working with voice director Lani Minella. She used my studio to record … [Read more...]
Jamey Scott Special: Exclusive Interview
Let's get started with the Jamey Scott Special! Here is an exclusive interview with him, talking about several aspects of his career, workflow, tools, and more! Hope you enjoy it. DS: Please introduce yourself... how you get started in sound and how has been the evolution of your career? JS: Ok, well let's see… I've been involved in what we're calling sound design now for … [Read more...]
From N64 to Wii, Re-imagining "GoldenEye 007" – Exclusive Interview with Graeme Norgate and Steve Duckworth
First of all, I'd like to thank Cormac Donnelly, who kindly offered to contribute to Designing Sound by doing this great interview for the GoldenEye 007 games. Let's read! On November 2 Activision released their re-imagining of GoldenEye 007 on the Nintendo Wii. To mark the event we thought we’d not only have a chat with Steve Duckworth, Head of Audio at Eurocom working on the … [Read more...]
AudioMedia – November: The Sound of "James Bond 007- Blood Stone" and "America: The Story of Us"
The November's Issue of AudioMedia Magazine is also available now, including two interesting articles; one about the sound of "James Bond 007 - Blood Stone", including conversations with lead sound designer Mathias Grunwaldt and composer Richard Jacques. The second article is a very cool read about the sound of the "America: The Story of Us" "docu-drama", with comments of … [Read more...]