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Designing Sound for iOS Platform

January 28, 2011 by Miguel Isaza

Great article on Gamasutra with useful information about working with audio in the iOS platform. Since the launch of the iPhone, apps have been big, especially in the games sector, which has seen some sell like AAA titles. Major developers have added the iPhone to their list of available platforms for existing titles, as well as moved to develop unique titles just for it. It … [Read more...]

“UDK Sound Explorations”, Tutorials, Tips and Tricks on Implementing Sound in UDK

January 25, 2011 by Miguel Isaza

UDK Sound Explorations is a new and promising blog created by sound designer Graham Gatheral with the goal of sharing his finds and tricks on implementing sound with UDK. I've started recording and editing sound for a game built in UDK, so in order to get up to speed on the implementation side of things, I've made a basic level which I can use like a sandbox environment. When I … [Read more...]

Exclusive Interview with the Sound Design Team of “Mass Effect 2″

January 24, 2011 by Miguel Isaza

Yeah! Another of my favorite video games of the last year. Mass Effect 2 offers an impressive sci-fi adventure, full of action, detail and outstanding sound. The game was originally launched one year ago for Xbox 360 and Windows, but a few days ago it was released for PS3, so it's a perfect moment to share with you this interview I had with several guys from the audio team of … [Read more...]

“Star Wars: The Force Unleashed II” – Exclusive Interview with Brian Tibbetts and Damian Kastbauer

January 21, 2011 by Miguel Isaza

I'm still playing Star Wars: The Force Unleashed II and you? As usual, LucasArts deliver a really great sounding game, worthy of belonging to the saga. Here is an interview I had with two of the minds behind the sound of this fantastic game: Lead Sound Designer Brian Tibbetts and Technical Sound Designer Damian Kastbauer (Implementation). DS: How did you get involved in “Star … [Read more...]

The Sound of “Brink”

January 20, 2011 by Miguel Isaza

Chris Sweetman, Audio Director at Splash Damage, has published a very interesting article about the sound of "Brink". Let's read: INTRODUCTION I'm Chris Sweetman, Audio Director at Splash Damage, and this developer diary is all about Brink’s sound design. What does an Audio Director do all day? Well, I'm responsible for the quality of everything that is heard in our games, … [Read more...]

New FMOD Video Tutorials Available

January 20, 2011 by Miguel Isaza

[youtube]http://www.youtube.com/watch?v=HIil0OFtqxc[/youtube] The FMOD team have posted several video tutorials on their new YouTube channel. Videos include all kind of stuff. From introduction/basics to advanced techniques. FMOD TV on YouTube. … [Read more...]

Mark Lampert on The Sound of “The Elder Scrolls V: Skyrim” (Videos)

January 17, 2011 by Miguel Isaza

Great article on Game Informer, featuring four videos where Audio Director/Sound Designer Mark Lampert talks about the sound direction, sound design, voice, and music of "The Elder Scrolls V: Skyrim". In a sprawling role-playing epic like The Elder Scrolls V: Skyrim, good audio can make or break the experience. An out-of-place musical theme, a poor voice actor in a key role, or … [Read more...]

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