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Designing Sound

Art and technique of sound design

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Shadow of the Tomb Raider in Dolby Atmos

September 18, 2018 by Morten Brogaard

In this video the crew behind Shadow of the Tomb Raider discuss mixing the game in Dolby Atmos. They talk about how they added height information with Atmos, how this extra information is valuable for the gameplay and how the mix translates to other sound systems. See the video on Youtube here. … [Read more...]

Beep: A Documentary History of Video Game Sound – Kickstarter Announced

August 25, 2014 by Joshua Kaplan

Karen Collins, author and editor of four books on video game audio, and an accomplished sound designer in her own right, is currently directing the production of Beep, the very first documentary history of video game music and sound design. This ambitious project aims to cover the history of game audio, from Victorian mechanical arcades through today's orchestral performances. … [Read more...]

Interview with Nick Wiswell, Audio director of Turn 10

February 26, 2012 by Michael Taylor

The vehicle focused Track Time Audio blog has posted an interview with Turn 10's and ex-Bizarre Creations Creative Audio Director Nick Wiswell,  covering the production of Forza Motorsport 4 and the pipeline of recording sessions to finished in-game audio for the car engines. TTA: Could you talk a bit about the process a vehicle goes through between recording session and … [Read more...]

David Sonnenschein Special: Sonic Strategies & Interactive Sound Games

May 30, 2011 by lostchocolatelab

Today we'll be touching on the interactive side with this months Featured Sound Designer David Sonnenschein regarding his Sonic Strategies: Animal Sounds Memory Game. This is one of many Sound Games to be created by Sonnenschein that open ears and minds to hearing the world in new ways. Focusing on the neurobiology of audiovisual input and memory, the game draws upon film and … [Read more...]

Friday Game: Looking for Chicken Clucks in "Saving Private Ryan"

October 15, 2010 by Miguel Isaza

[youtube]http://www.youtube.com/watch?v=LIEx9gVTuRk&feature=related[/youtube] Charles Maynes sent me this video of an scene from Saving Private Ryan (which by the way is one of my favorite scenes in films ever) and asked me if I could hear some cool chicken clucks included in a particular moment of the scene. And he adds: This would be a great example of Gary Rydstrom … [Read more...]

Implementing Sound for "Ace Attack" (iOS)

September 27, 2010 by Miguel Isaza

My friend David Steinwedel has sent me an interesting article he wrote about the audio implementation process of a game called Ace Attack, coming soon for the iOS platform. Ever since Pong premiered, audio implementation in games has mostly been thought out in the same way: For every action on the screen, a sound must play with that action. This one-to-one relationship between … [Read more...]

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