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Rob Bridgett Special: Hollywood Sound

November 13, 2009 by Miguel Isaza

Let's read one of the best articles of Rob Bridgett, called: Hoollywood Sound. Rob Bridgett: These three features for Gamasutra were written at a point on the production of the Scarface game where my thinking about how the worlds of game audio and movie sound could intersect began. At that time the industry had already seen movie sound personnel working very well on music in … [Read more...]

Rob Bridgett Special: Scarface: The World Is Yours

November 6, 2009 by Miguel Isaza

Scarface: The world is yours was one of the most important achievements in the carrer of Rob Bridgett. We already seen some information about this title, on the special of Randy Thom, who also participated in the making of the sound od Scarface (VG). In the video of the top, you can see Rob Bridgett doing a "live game mixing" demo of Scarface Sound at GDC 2007. (Note that there … [Read more...]

Producing Dialogue for Video Games

October 30, 2009 by Miguel Isaza

Gamasutra has published another amazing featured article for audio, with Rob Bridgett, who examines the key issues and possible solutions to common problems in game dialogue production. Dialogue production for a large budget, cinematic video game can often be an intense and often brutally challenging process. Getting an actor in the booth and reading a script is in itself a … [Read more...]

Game Audio Contracts Explained

October 2, 2009 by Miguel Isaza

Duane Decker has published a useful article talking about Audio Contracts in the Video Game industry, covering laws, structures, marketing forms, rules and different points to consider in the process of hiring a professional of video game audio. Audio has always been a huge part of the storytelling and fun factor for games. No matter what platform or how much technology is … [Read more...]

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