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Art and technique of sound design

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“…desperately unstrategic…” – An interview with Jessica Curry, Director and Composer at The Chinese Room

March 18, 2015 by Cormac Donnelly

Jessica Curry is a Director and Composer at The Chinese Room, a game development studio based in Brighton, UK. The studio shipped their first game, Dear Esther in 2012 and are currently hard at work on their third, Everybody's Gone to the Rapture. Designing Sound: Tell us a little about how you got started out as a composer? What kind of projects did you start out … [Read more...]

The Story in Surround – Game narrative and sound

June 3, 2014 by Cormac Donnelly

I recently came across the Frictional Games blog and have spent the last few weeks trawling through it’s archive. It provides a wealth of informaiton on game design, and in particular discussions on the point of game narrative. One particular post, 4 Layers, a narrative design approach, written by Thomas Grip, Frictional's creative director, raised the concept of the mental … [Read more...]

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