An epiphany Silence! Be quiet! Because listening is active, because the birds have already left but their sound still reverberates. Silent all ears that listen, stunned by the noise that is gone but still relishes. The soundtrack? Our life! That one of changes, transition, mutation and mysteries, that one able to peer into the recesses of the deepest realities, responsible for … [Read more...]
The Art and Craft of Foley
"Footsteps with character: the art and craft of Foley", a great essay written by Benjamin Wright, included in the Screen journal. "In this essay I look more closely at modern Foley performance and aesthetics, giving special attention to the customized nature of Foley effects and the importance of creating sound with ‘character’. What interests me is not only how Foley … [Read more...]
Should It Make A Sound?
Guest Contribution by Rob Bridgett For the past 14 years I've been a proponent of sound as a deeply integral part of the video game development process, getting audio involved earlier, allowing it to become a part of decision making and concepting, allowing sound's early presence, excitement and enthusiasm to influence the other disciplines involved in the … [Read more...]
The Secret World of Foley @ AFI Docs
Hidden within the program of the 2014 AFI Docs festival is a short film that provides a glimpse inside the world of Foley recording, mixing and performance. The Secret World of Foley follows artists Peter Burgis (Edge of Tomorrow, The Monuments Men, Kick-Ass 2) and Sue Harding (The Selfish Giant, Mandela: Long Walk To Freedom, Philomena) as they work their way through a … [Read more...]
Event: The Two Ways of Listening (Workshop)
The Royal School of Arts in Gent, Belgium, is holding six full days of listening technique and research this February and March. Elias Vervecken (sound recordist and foley artist) and Els Viaene (sound artist and field recordist) will each lead a three day workshop on listening, focusing on different relationships to the environment. Starting from the point of silence, Elias … [Read more...]
An Interview with John Roesch
In over 30 years working in sound, Foley artist John Roesch has amassed an impressive list of credits, including major films like "Inception" and "The Matrix" and games like "Final Fantasy X" and "Dead Space." With over 400 credits to his name, John was awarded the MPSE's Career Achievement Award earlier this year. I recently had the opportunity to sit down with John on his … [Read more...]
The Sound of Tearaway
Media Molecule’s Head of Audio, Kenny Young, gives us an insight into bringing the papercraft world of Tearaway to life with sound. Tearaway is an adventure game exclusive to the Sony PlayStation Vita handheld system. The player is tasked with guiding their little paper messenger buddy on a mission to deliver the message that is trapped inside their envelope … [Read more...]