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Exclusive Interview: Jeramiah Ross AKA Module Part 2

April 5, 2012 by Michael Taylor

In this second part of Damian Kastbauer's exclusive interview with New Zealand based music producer and audio designer Jeramiah Ross / Module , they discuss how important the team dynamic is for development studios, working with coders and space-rock opera. You can read up on Part One of this gargantuan interview here and check out his latest album release Imagineering here I … [Read more...]

Exclusive Interview: Jeramiah Ross AKA Module Part 1

March 26, 2012 by Michael Taylor

In the this first installment of this exclusive two part interview, Damian Kastbauer talks to Jeramiah Ross, the award winning audio designer & composer of PS3 game Shatter. Also known as the producer and live performer Module, Ross discusses audio implementation for games, and how his experience as a live act influences his game audio design process. Be sure to check out … [Read more...]

AudioGaming to launch AudioWeather plugin at GDC 2012

February 22, 2012 by Michael Taylor

[youtube]http://www.youtube.com/watch?v=DGefQsuuS4M&context=C3c2cf31ADOEgsToPDskKONGbXEBAYTX1GVuUXVb-Z[/youtube] AudioGaming have unveiled their innovative plugin 'AudioWeather' for FMOD and other audio engines, and will be demonstrating the plug-in in action live at FMOD's Game Developers Conference booth (1532) in San Francisco, March 7th -9th. AudioGaming introduces the … [Read more...]

Nick Wiswell on “Forza Motorsport 4”

October 3, 2011 by Miguel Isaza

New article from Develop Magazine, October's Issue: PUT TOGETHER Forza Motorsport 4 and racing car audio specialist Nick Wiswell, and arguably you have a marriage made in game audio heaven. UK game audio’s loss was US studio Turn 10’s gain as Wiswell and his family upped sticks, moving from Cheshire to Redmond just over one year ago. With a wealth of experience garnered whilst … [Read more...]

FMOD and Android

September 30, 2011 by Varun Nair

Peter Drescher has put together a wonderful overview of working with FMOD and the Android operating system with a breakdown of examples on the O'Reilly Community blog. FMOD is a popular game audio development system by Firelight Technologies, in Melbourne, Australia. It is used to create sophisticated interactive soundtracks for Xbox, PS3, PC, and iOS games. Representing a … [Read more...]

New FMOD Tutorials Available

August 15, 2011 by Miguel Isaza

[youtube]http://www.youtube.com/watch?v=rhFPoxo-N_g[/youtube] Firelight Technologies has been uploading new tutorials created by sound designer Stephan Schutze. Topics include multri-track events, interactive music, platform settings, car recording and more. More videos at FMOD TV. Thanks to Wit for the link. … [Read more...]

The School of Video Game Audio, Online Education by Game Audio Professionals

March 7, 2011 by Miguel Isaza

Perhaps many of you have wondered sometime if there's any kind of online school for learning how to create audio for video games. Well, the wait is over and the first online game audio school will be launched in the next summer. It's called "The School of Video Game Audio". Here are the official details: The Facts The games industry is changing and expanding every month as a … [Read more...]

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