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Art and technique of sound design

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February's Featured Sound Designer: Charles Deenen

February 2, 2010 by Miguel Isaza

February will be a great month for Designing Sound. We'll have a lot of great stuff, starting with this month's featured sound designer: Charles Deenen. Bio In a career that has spanned more than twenty years, Charles has leant his hand to over 200 games, numerous films, and dozens of film trailers. In the 80’s, Charles and a partner founded the world’s first company … [Read more...]

Richard Devine Special: Exclusive Interview

January 7, 2010 by Miguel Isaza

Here is the result of a great talk I have with Richard Devine. He has a lot of interviews and profiles on the web, so I tried to do different questions and explore on a more technical/geeky side. However if you want to ask something to Richard, there is a place for that. Let's read! Designing Sound: Hi Richard, first of all... Introduce yourself and tell us something about … [Read more...]

January's Featured Sound Designer: Richard Devine

January 5, 2010 by Miguel Isaza

New year, new month and of course, a new special. This time we'll have a lot of knobs, crazy recordings, synths and a very noisy January, with Richard Devine. We'll have interviews, articles, videos and very cool stuff, stay tuned! Bio During the past three years, Richard Devine has remixed top Warp artists like Aphex Twin and Mike Patton (Faith No More). He has released 4 … [Read more...]

December's Featured Sound Designer: Andrew Lackey

December 2, 2009 by Miguel Isaza

More game audio stuff for everyone with a new featured sound designer: Andrew Lackey. We'll have several interviews talking about some games and Andrew's career, and several articles exploring the world of sound design, foley with techniques, tips, and more! Bio Andrew Lackey is a Sound Designer at Wabi Sabi Sound, a company he started last year. Over the last 10 years, he … [Read more...]

Rob Bridgett Special: Tips for Sound Designers, Plus Readers Interview

November 30, 2009 by Miguel Isaza

The Rob Bridgett Special has come to the end. We will have 10 tips for sound designers, by Rob Bridgett, plus answers to questions readers made to Rob. If your question has not been answered, you probably find that in the 10 tips or the general interview. 10 Tips for Game Sound Designers 1. In-house or Freelance? Perhaps one of the most fundamental things to decide is … [Read more...]

Rob Bridgett Special: 50 Cent: Blood on the Sand

November 18, 2009 by Miguel Isaza

Another great work of Rob Bridgett: This was the first experience for me as an audio director dropped into a project as it hit production, so many of the things that are so important to game development like getting to know the team and understanding the project both from a detailed implementation perspective and simultaneously a high-level had to happen very quickly. Joining … [Read more...]

November's Featured Sound Designer: Rob Bridgett

November 2, 2009 by Miguel Isaza

Were you expecting good game audio special? Here is it: Rob Bridgett, featuring really amazing stuff about game audio, covering publications and articles created previously by him and several exclusive interviews/articles for Designing Sound. The special will include technical articles, lectures and info about the sound of games like Scarface, Prototype, Vanishing Point and 50 … [Read more...]

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