Guest Contribution by Doron Reizes Traditionally, the concepts of music composition and sound design have been viewed as distinctly separate creative audio disciplines. Karen Collins points out in her article, “The Sound of Music, or the Music of Sound?” that, "What is often referred to as “non-musical sound”, or sound effects (including percussion) wasn’t used in Western … [Read more...]
Collaborating with the Music Team – An Interview with Randy Thom
When we talk about the blurry lines that exist between sound design and music, it's important to remember that we don't work in a vacuum. Media is collaborative. The more effectively we work with our counterparts, the greater a project's potential becomes. So, I asked Randy Thom to discuss the ins and outs building a working relationship the music department. DS: I know … [Read more...]
The Intersection of Sound Design and Music
This is a conversation topic we see pop every once in a while...the blurring lines between music composition and sound design. When you stop to think about it for a bit, it's a somewhat predictable occurrence. Many of the tools that modern composers and sound designers use are very similar; often times, exactly the same. As the two disciplines have spent more and more time in … [Read more...]
Does Bit or Sample Rate Reduction Affect Loudness Measurements?
A few nights ago, I was struck by an idea that hadn't occurred to me previously. I was prepping for a presentation on loudness metering at a game development studio that would take place the following day. It was a question... Would bit rate or sample rate reduction affect the loudness measurement of sounds metered using ITU-R BS.1770? Both are practices common to game … [Read more...]
December’s Featured Sound Designer: Jeff Seamster
December's here, and it brings with it our next featured sound designer...Jeff Seamster. Jeff’s career in game development and interactive audio includes high-profile titles such as Mortal Kombat vs DC Universe, Blitz: The League II, SimCity Societies, Caesar IV, and Rise & Fall: Civilizations at War. He has been responsible for sound design at Midway Games and Stainless … [Read more...]
April’s Featured Sound Designer: Rodney Gates
It's always a pleasure to announce a new guest on Designing Sound. During this month, Rodney Gates will be sharing with us a lot of his experiences in the world of sound design and audio direction for video games. Bio "I became interested in sound and music at a young age, making cassette tapes on my Yorx stereo with a crude electret-condenser microphone with old needle-drop … [Read more...]
February’s Featured Sound Designer: Peter Albrechtsen
This year is going fast, huh? After the great visit of Tim Walston, let's go with another film sound special! It's a pleasure for me to announce the visit of Peter Albrechtsen for the month of February. Peter is a true master of sound, with an incredible vision and talent. This is going to be fantastic. Bio Peter Albrechtsen has been a professional sound designer, sound … [Read more...]