As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I'll be honest, I lied to you last week. ...well, sort of. Talking about spectrum and perception was really … [Read more...]
Francis Ford Coppola Talks About the Evolution of Movie Sound
[youtube]http://www.youtube.com/watch?v=H-fNpE9vQJw[/youtube] As early as the Apocalypse Now movie in 1979 when Francis Ford Coppola and sound designer Walter Murch pioneered a quadraphonic sound system for the film tour, Coppola has made sound and audio technology an important part of filmmaking, including building a dedicated mixing facility, American Zoetrope. In 2010, under … [Read more...]
Exotic
"Anybody can make weird sounds easily, but it takes hard work and talent to come up with sounds that are exotic enough to put a useful twist on a scene, but organic enough to be entirely believable." -Randy Thom … [Read more...]
"Chuck Russom FX", Following the Evolution of SFX Distribution Online
Some weeks ago we were talking about "HISS and a ROAR", the new model of Tim Prebble to sell SFX Libraries online. There was another project coming: Chuck Russom FX, a sound effects label created by our guest Chuck Russom. Who could be better than Chuck to tell us about his new project? This is what he told us: A couple months ago, I decided that it was time to start working … [Read more...]
Charles Deenen Special: The Future of Sound Design in Video Games [Part 1]
THE FUTURE OF SOUND DESIGN IN VIDEO GAMES, Part 1 The following article contains excerpts from the “Future of Sound Design” lectures at GDC, VFS and Dutch Film Festival originally presented in 2006. Please note that certain expressions are personal opinions, and cannot be read as “fact”. In our endless passion to make games have a similar, or exceeding sound-scape experience … [Read more...]
The Next Big Steps in Game Sound Design
Some days ago I read this great article on Gamasutra created by my friend Damian Kastbauer, and I just realized that I didn't talk about it on the blog, so if you haven't read it yet, you can do it now: It's a great time in game audio these days. As we move forward in the current console generation, several emerging examples of best practices in audio implementation have been … [Read more...]