Guest Contribution by Rob Warren. One of the most important aspects of audio production is the workflow. No matter which DAW you use, workflow is critical to creating smooth and fast production. Setting up and accessing pre-made templates is easily one of the most effective ways to save time and effort, which in business, is money. Workflow can be described as the … [Read more...]
Spectral Analysis: Interview with Jeff Macpherson
Thanks to Brad Dyck for contributing this interview. For the past two decades, Electronic Arts’ FIFA franchise has been the most successful selling sports video game series of all time and Audio Director Jeff Macpherson has been overseeing the sound of the games since 2006. Creating a smooth, realistic commentary system along with dynamic, exciting crowds is no small feat … [Read more...]
Robi Kauker’s Planet of Sound
There is a pretty cool interview up at Transuranic Design Works with Sims series Audio Director Robi Kauker. I am always interested to hear about how audio teams uses software like Max/MSP in their process. One answer that was very interesting to me was on the subject of middleware: JF: What do you think of the middleware approach to solving problems? Kauker: Middleware is … [Read more...]
"Battlefield: Bad Company 2" – Exclusive Interview with Audio Director Stefan Strandberg
Some days ago I've been playing Battlefield: Bad Company 2. The game is really great and addictive! and the sound is also fantastic. That's because I wanted to talk with Stefan Strandberg, the audio director on the game. We talk about the new challenges the, the recordings, dialogue, implementation and more. Let's read: Designing Sound: Stefan, please give us an introduction of … [Read more...]
Charles Deenen Special: Reader Questions
Here are the answers to the questions you made to Charles Deenen. Even if you don't made any question to him, you could find really great infromation related to different topics. (some questions are combined and/or edited down) Designing Sound Readers: 1a. Every single company I look at, and every website I go to always says the same thing; “Applicants must have at least 3 … [Read more...]
Charles Deenen Special: "Need For Speed" [Exclusive Interview]
For years, Charles Deenen has been the audio director of the Need for Speed Franchise. I had a nice talk with him commenting about some aspects of the audio of the award winning franchise. Let's read: Designing Sound: First of all, tell us something about your passion for cars, and what you enjoy most about working on Need For Speed Games? Charles Deenen: As a kid I played … [Read more...]
Andrew Lackey Special: Q&A From the Readers
Here are the answers to the questions that some of you made to Andrew Lackey. Designing Sound Reader: I have technical question regarding monitor placement and stereo imaging. In most studios (like my own) the monitors are some distance to the left and right of my two computer monitors, where most of the time on the right one the movie is displayed. Andrew Lackey: When I have … [Read more...]