The third Game Audio Podcast is available now for download. This time the discussion is about "Interactive and Dynamic Music", with special guests such as Vincent Diamante (Composer/Sound Designer), Scott Morton (Composer/Sound Designer) and Wilbert Roget (Composer, Music Editor/Implementer). They also talk about some news featuring software such as Hybrid Reverb 2 – Zappa IR … [Read more...]
CAS Quarterly Winter 2010 Edition Available Including Interview with Randy Thom
Cinema Audio Society has launched the Winter 2010 Edition of CAS Quarterly, including a great interview with sound designer Randy Thom, who talks about his career, his thoughts about film sound, and more. Download: CAS Quarterly Winter 2010 Edition (PDF) Randy Thom on Designing Sound Via: @usoproject / @lydrummet … [Read more...]
Rob Bridgett Special: A Post Production Model for Video Game Audio
Check this fantastic article given by Rob Bridgett, called "Post-production sound: a new production model for interactive media". One of the most profound differences between film sound design and game sound design is that where film contains linear visual footage against which any number of sounds can be synchronized and blended, a game triggers individual sounds based on … [Read more...]
Rob Bridgett Special: Hollywood Sound
Let's read one of the best articles of Rob Bridgett, called: Hoollywood Sound. Rob Bridgett: These three features for Gamasutra were written at a point on the production of the Scarface game where my thinking about how the worlds of game audio and movie sound could intersect began. At that time the industry had already seen movie sound personnel working very well on music in … [Read more...]