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Designing Sound With Artifacts – An Experiment

October 18, 2018 by Oscar Coen

Whenever we add some sort of lo-fi effect to a sound we usually get two things, the removal of some details of the sound and the addition of artifacts. This can be a bunch of different things, like aliasing and quantization error in the case of bit crushing, distortion, speaker emulation, or the more complex artifacts created by data compression (mp3, aac etc.). I'm interested … [Read more...]

Useful Lo-Fi Effects

October 15, 2018 by Jim Stout

Lo-fi , or low fidelity, is a degraded reproduction of the original source. For the purposes of this article, we will- not surprisingly- focus on only the audio aspect of low fidelity. The reason it is used in audio so frequently is that it has the ability to simulate and mimic recording techniques and mediums, such as tape and early digital audio. Many audio engineers choose … [Read more...]

Sunday Sound Thought 46 – Attuned to Distortion

November 13, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… One of the podcasts I listen to is The Naked Scientists, and they recently had an entire episode dedicated to … [Read more...]

Sunday Sound Thought 10 – Spectral Loudness

March 6, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span…though this week's is a physiological than philosophical This week's thought isn't anything new. In fact, it's … [Read more...]

Wwise Gets Better: New Convolution Reverb, Effects, Sidechain, Integration Demo, 46 Tutorials on YouTube

September 28, 2010 by Miguel Isaza

[youtube]http://www.youtube.com/watch?v=H50NRzZnd5k[/youtube] Audiokinectic has released the 2010.2 version of  Wwise, one of the most popular audio middleware solutions for audio implementantion on video games. The new version includes a lot of new things, such as side-chain support, new effects, a new convolution reverb, new integration demo, xWMA support, etc. Here's the … [Read more...]

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