For the guys of Singularity's audio team was not enough their great work on the dev diary blog, where they shared a lot of interesting stuff. They agreed to the idea of giving an interview for Designing Sound, so I asked several questions about the different aspects of the game, which has a really great sound work. Thanks goes to all the audio tean for taking the time to … [Read more...]
SWC: Inception – Sound for Film Profile
SoundWorks Collection has released another great profile for sound, this time for the sound work on "Inception", featuring Sound Designer/Supervising Sound Editor Richard King and Re-Recording Mixers Lora Hirschberg and Gary Rizzo. Creating the sounds of dreams featuring supervising sound editor and sound designer Richard King, Re-recording Mixer Lora Hirschberg, and … [Read more...]
AudioMedia – Game Sound Special 2010
The July's Issue of AudioMedia is also available for viewing online (or download) now, including a very cool Game Sound Special featuring: The Sound of "Uncharted 2: Among Thieves" 20 Years and Beyond - Dan Bardino glances at where games audio has come from, and peeks at the future Games - A Serious Business - Richard Wilson talks about TIGA All in the Mix - Garry Taylor … [Read more...]
Interactive Dialogue on "Heavy Rain"
The May's Issue of Develop Magazine contains a very interesting article about the interactive dialogue on Heavy Rain. Take a look: With the success of Heavy Rain, narrative is once again thrust to the forefront of game development. Like casual and social gaming have recently done in their own areas of the gaming spectrum, Heavy Rain has broadened the interactive experience in … [Read more...]
On-Location ADR Recording with "Voice Over There"
Studio Daily has published an article talking about the way the voices for "Parenthood" are recorded in a pretty cool ADR trailer. Check: On the Universal Studios lot, the new NBC hit series Parenthood is shooting on Stage 44. In between takes, one-by-one, the actors walk 200 feet from the stage and into Voice Over There’s compact trailer. There, when the door is closed, the … [Read more...]
Sound Documentary of "Splinter Cell: Conviction"
Some days ago I published a video of an interview with the audio lead on "Splinter Cell: Conviction". Now check this interesting documentary included with the game. Via: Master of Sound … [Read more...]
Chuck Russom Special: Quantum of Solace [Exclusive Interview]
Sadly, the Chuck Russom Special is coming to the end. Here's the last interview we made, this time talking about "Quantum of Solace" (the video game), where Chuck was the Audio Lead. Designing Sound: So ,how do you get hired on Treyarch and how do you get involved with Quantum of Solace? Chuck Russom: I am a huge, life-long fan of the Bond franchise. I even have a poster from … [Read more...]