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Using Max/MSP To Build a Fictional Language Dialogue System

April 29, 2013 by Jack Menhorn

Guest post by Naila Burney.  A major challenge in video games is to record and manage thousands of dialogue lines. In Mass Effect 3, for example, forty thousand lines were recorded, and in Saints Row: The Third, eighty thousand lines were needed. Having to deal with so much dialogue can be extremely time consuming and expensive.  For this reason, I decided to build a prototype … [Read more...]

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