Guest contribution by Douglas Murray I was inspired to finish this write-up after reading the feature list of the new Zynaptiq UNFILTER plugin. Their web site says: You can also apply the measured filter response from one recording to another – placing the two in the same acoustic "world”. Or you can create roomtone to fill editing gaps, by applying a measured filter … [Read more...]
AudioMedia: The Sound of “Submarine”
The April's issue of AudioMedia is available on-line and includes an article on the sound of "Submarine". Paul Mac talks with the crew behind the sound the film, including re-recording mixer Nigel Heath, sound mixer Martin Beresford, sound engineer and music mixer Jake Jackson and director Richard Ayoade. "The director wouldn't say to the actors, 'walk four and half paces, stop … [Read more...]
Exclusive Interview with the Audio Team of “Medal of Honor”
Medal of Honor has been one of the most important franchises of warfare video games. Most of their titles have really good sound work, and Medal of Honor (2010) is not an exception of it. Below is an interview I had with the audio team of the game, talking about the different challenges they had and the techniques/processes applied on recording, designing and implementing the … [Read more...]
Exclusive Interview with Mark Mangini and Dave Whitehead of “The Rite”
The following is an exclusive interview with Supervising sound editor Mark A. Mangini and Sound Designer Dave Whitehead about their work on "The Rite". Designing Sound: What ideas did Director Mikael Hafstrom have about the sound design for the film? Did he reference any past exorcism movies for inspiration or homage? Mark A. Mangini: Mikael did not come to the film with any … [Read more...]
Charles Deenen Special: The Future of Sound Design in Video Games [Part 1]
THE FUTURE OF SOUND DESIGN IN VIDEO GAMES, Part 1 The following article contains excerpts from the “Future of Sound Design” lectures at GDC, VFS and Dutch Film Festival originally presented in 2006. Please note that certain expressions are personal opinions, and cannot be read as “fact”. In our endless passion to make games have a similar, or exceeding sound-scape experience … [Read more...]
Exclusive Interview with Steve Maslow, Sound Re-Recording Mixer on Evan Almighty
A sound job of biblical proportions, Evan Almighty floods into theaters June 22nd. Sound supervision was done by Michael Hilkene while Sound Design credit goes to Odin Benitez. Longtime collaborators, Hilkene and Benitez have been working together since 1992's My Cousin Vinny. Re-recording mixers, much like the animals on Evan's arc came in a pair of two: Dialog/Music mixer … [Read more...]