This is an excerpt from Game Audio Development. It's used by permission of Delmar/Cengage Learning. Chapter 3 - Disciplines of Sound Design There is a variety of disciplines requiring proficiency for a successful game sound design career. Since games utilize an assortment of sound styles, a good sound designer will need the knowledge to work expertly within each area to create … [Read more...]
Develop Magazine: Care in the Development Community
John Broomhall has published another of his interesting articles on the September's issue of Develop Magazine, talking about collaboration and good relationship of game audio teams with other development disciplines. For my money, this year’s Develop conference audio track provided yet another candid, informative and thought provoking set of talks. Thanks to all the speakers, … [Read more...]
Nicolas Fournel's Vision of The Future Of Game Audio Programming
The August issue of Develop magazine is available now, including an article with SCEE’s Creative Services Group’s principal audio programmer, Nicolas Fournel talking about his vision of the future of game audio programing: Nicolas Fournel has an impressive 20 years’ experience developing commercial digital audio software. He started out coding Amiga sample editors in assembler … [Read more...]
Exclusive Interview with the Audio Team of "Singularity"
For the guys of Singularity's audio team was not enough their great work on the dev diary blog, where they shared a lot of interesting stuff. They agreed to the idea of giving an interview for Designing Sound, so I asked several questions about the different aspects of the game, which has a really great sound work. Thanks goes to all the audio tean for taking the time to … [Read more...]
Getting Game Audio Right: The Big Picture, By Rob Bridgett
Rob Bridgett has published a very interesting article on Gamasutra called "Getting Game Audio Right: The Big Picture". Let's read! This feature takes a brief look at how to tie audio production dates into the overall delivery schedule of a large-scale video game -- including the key dependencies you should be fully aware of. During production, it is often the case for each … [Read more...]
New Post Pros in the Waves Team
Waves has added new profiles of post-production professionals to his "Artists Team". Hope to see new ideas coming from this relationships! “I've been using Waves plugins extensively for over 10 years. I used to haul around a rack full of gear we used to refer to as ‘The Bigulator.’ Waves was a critical piece of the puzzle to finally allow me to work entirely in-the-box. Aside … [Read more...]
Test FMOD Sounds on the iPhone Simulator
Engine Audio has launched a new free application to test custom FMOD soundbanks on the iPhone Simulator. We here at Engine Audio were looking for a way to test the new integration of the FMOD audio system on the iPhone platform. So we developed an FMOD soundbank testing application for the iPhone simulator. Firelight Technologies, creators of the FMOD engine, provides great … [Read more...]