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Develop – Sound Advice May 2011

May 9, 2011 by lostchocolatelab

This months Develop magazine includes a diverse cross section of game audio related articles as part of it's Sound Advice column. Organizing orchestra's, Convolution Reverb, and Social Sound Design are just a few of the topics covered in their web publication. Jump to page 34 for the intro: Develop - Issue 116 - May 2011 Thanks to @stomp224 via #gameaudio at twitter. … [Read more...]

More About the Sound of "Crackdown 2"

October 4, 2010 by Miguel Isaza

The October's issue of Developer Magazine is now available in the official website. This time, our beloved "Heard About" section includes an article about the sound of Crackdown 2, with Kristofor Mellroth, who we interviewed some days ago. When Kristofor Mellroth enrolled at music recording school in 1995, he probably never dreamt that in just a few year’s time he’d be heading … [Read more...]

The Sound of "Split/Second"

July 9, 2010 by Miguel Isaza

The July's Issue of Develop Magazine is now available for download. In the Heard About section, John Broomhall has published an article about the sound of "Split/Second", from a talk with audio director Steve Emney and audio programmer Andy Hutchings. Let's read: The high octane, high stakes and high drama Split/Second, is a riotous, explosive, adrenaline-pumping racing game. … [Read more...]

Stefan Strandberg on the Sound of "Battlefield: Bad Company 2"

June 14, 2010 by Miguel Isaza

Stefan Strandberg, who we interviewed recently talking about the sound of "Battlefield: Bad Company 2", has been invited by Develop Magazine to talk about the sound of the game. Let's read: “As with any sequel, we dug deeper, expanding diversity and asset quality. The game plays better – both single and multi-player – and a game that plays better, sounds better. We’ve gotten … [Read more...]

Interactive Dialogue on "Heavy Rain"

May 18, 2010 by Miguel Isaza

The May's Issue of Develop Magazine contains a very interesting article about the interactive dialogue on Heavy Rain. Take a look: With the success of Heavy Rain, narrative is once again thrust to the forefront of game development. Like casual and social gaming have recently done in their own areas of the gaming spectrum, Heavy Rain has broadened the interactive experience in … [Read more...]

Rob Bridgett Special: Lectures About Game Audio Production

November 9, 2009 by Miguel Isaza

Four lectures of Rob Bridgett with information and good tips for game audio production, focused on the audio model on Scarface. GDC Canada 2009 - Post-production Audio Panel GDC Canada 09 - Post-production Audio Panel By Rob Bridgett, Leonard Paul, Gordon Durity, Jason Ross Genre: game audio Tags: audio, games, lecture, post-production, sound design Download : MP3 Audio A … [Read more...]

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