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Art and technique of sound design

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Pure Data Destruction

June 5, 2015 by Doron Reizes

Guest Post by Leonard J. Paul Introduction To fit in with May's theme of “destruction” at DesigningSound.org, I wanted to create a patch that demonstrated how Pd (Pure Data) could be used to create interesting sounds of “digital destruction” with a fairly minimal amount of implementation. Hopefully this patch will be helpful for those wanting to learn a bit about Pd. Just to … [Read more...]

DESTROY! …with Caution

May 18, 2015 by Samuel Ejnes

I love building things. I spent a great deal of my childhood building all kinds of creations out of LEGO and K’NEX (and I still do). Of course, one of my favorite parts of the building process was the necessary destruction of the older things to make the new. Working with sound, especially taking apart the normal, everyday sounds to build new and interesting sounds, has always … [Read more...]

Ripping Apart the Harmonic Structure of a Sound

May 4, 2015 by Shaun Farley

I thought it would be boring to go the obvious route and talk about breaking a real world object for this month's destruction theme. Don't get me wrong, breaking stuff is a ton of fun...even more so when you can justify it as part of your job. Instead, I thought I'd try to go a little more creative and tangential. Let's take a look at some of the fun that can be had by messing … [Read more...]

Destruction

May 1, 2015 by Shaun Farley

Sound design is fun, and sometimes...on the good days...it can get messy. Really messy. There aren't a lot of jobs where you get the opportunity to engage in acts of constructive destruction (can we even really say that's a thing?), but sound design is one of those where, occasionally, the practitioner gets to loosen the leash on the reptilian side of the brain a little and … [Read more...]

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