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Audio Implementation Greats #4: De' Bug and the Tale of the DSP Sound-Bomb

February 24, 2010 by lostchocolatelab

At the Game Developers Conference Audio Boot Camp in 2006 Scott Selfon, Senior Audio Specialist at Microsoft, peeled back the layers of the onion for game audio newbies and exposed those in attendance to a Project Gotham Racing 3 debug build which allowed audio designers to visualize the parameters of sound propagation emanating from various points on the vehicle. If you can … [Read more...]

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