The new Creatures SFX library of BOOM Library is available now, including three different packages: -- Creatures – Construction Kit – More than 9 GB of source material including more than 7300 single sounds in over 1000 files, oriented to create your own unique creatures. -- Creatures – Designed – 300 “ready to use” sounds of different creature designs, including huge and … [Read more...]
Jamey Scott Special: Gears of War [Exclusive Interview]
Here is an interview I had with Jamey, talking about his work on Gears of War 1 and 2 from Epic games. Hope you enjoy it! Designing Sound: How did you get involved with Gears of War? Jamey Scott: I started doing sound design work for Epic in 2002 for Unreal Tournament 2003. I was living in San Diego and was working with voice director Lani Minella. She used my studio to record … [Read more...]
"Creatures", New Collection by BOOM Library Available for Pre-Order Now
The guys at BOOM Library have announced a new sound effects collection, called Creatures, featuring three different libraries: Creatures - Construction Kit - More than 9 GB of source material including more than 6000 single sounds in over 1000 files, oriented to create your own unique creatures. Creatures - Designed - 250 “ready to use” sounds of different creature designs, … [Read more...]
Making Orcs with Chuck Russom FX's Dogs Library [Video + Review]
Some days ago, my friend Chuck Russom sent me an amazing library for beta testing and for doing a demo/review in the same day of the release, which is today. So here we go! The Library The library is called Dogs, and includes 158 sounds at 192kHz/24-Bit, recorded from 14 different trained dogs. The sounds are really great, include all kind performances and have a pretty good … [Read more...]
"PREDATOR" 1987 – Exclusive Interview with David Stone
This is the start of something new here at Designing Sound. Once a month we'l try to interview a sound person from a past film. I haven't figured out a formula yet of what films or years to feature so It may be a little hurky jerky time period wise as I settle into this. That said, it was easy enough to follow up the "Predators" interview with one of my childhood favs, 1987's … [Read more...]
Exclusive Interview with the Audio Team of "Singularity"
For the guys of Singularity's audio team was not enough their great work on the dev diary blog, where they shared a lot of interesting stuff. They agreed to the idea of giving an interview for Designing Sound, so I asked several questions about the different aspects of the game, which has a really great sound work. Thanks goes to all the audio tean for taking the time to … [Read more...]
"Predators" – Exclusive Interview with Paula Fairfield & Carla Murray
Sound designers Paula Fairfield and Carla Murray took time out to answer few questions about their work on "Predators". They have been featured a few interviews already HERE and HERE. Stay tuned for a companinion interview with one of the sound supervisor David Stone from the original 1987 Predator next week. PF = Sound Designer Paula Fairfield CM = Sound Designer Carla … [Read more...]