Damian Kastbauer and Anton Woldhek have published a new episode of Game Audio Podcast discussing stuff from the recent GDC 2011. In which Damian & Anton discuss highlights from the 2011 Game Developers Conference with a focus on super sessions, off the hook parties, and the impression of a procedural audio groundswell. Listen - GAP Episode #9 … [Read more...]
More About the Sound of "Crackdown 2"
The October's issue of Developer Magazine is now available in the official website. This time, our beloved "Heard About" section includes an article about the sound of Crackdown 2, with Kristofor Mellroth, who we interviewed some days ago. When Kristofor Mellroth enrolled at music recording school in 1995, he probably never dreamt that in just a few year’s time he’d be heading … [Read more...]
Exclusive Interview with Kristofor Mellroth, Audio Director of "Crackdown 2"
To my knowledge, there's only one game in the world that lets you team up online with three friends playing as super-powered SWAT agents, make a rendezvous by leaping over skyscrapers, pile everyone into (and onto) one car, tear down the street at 100 mph (rendering a road-clogging zombie horde into a messy green spray), then crash that car into a terrorist hideout in an … [Read more...]
Audio Director Kristofor Mellroth on The Sound of "Crackdown 2"
Joystiq has published a very cool interview with Kristofor Mellroth, Audio Director of Crackdown 2. In the first game, I actually did all of the explosions, weapons, and then my teams here did all the physics stuff. And one thing that I knew I wanted to improve on this one was the fidelity and the punch. We had a very specific sound last time, and the way you would normally … [Read more...]