Nathan Smith is Sound Design Supervisor at Dallas,Texas based Gearbox Software. He has worked in TV, films including "The King of Kong" and video games such as the Borderlands franchise. What brought him to my attention was a series of videos he produced demonstrating various boxes and gadgets he constructed to capture sound assets for his various projects. I asked him some … [Read more...]
Audio Implementation Greats #6: Physics Audio [Part 1]
In part one of a two part series on physic sounds in games we'll look at some of the fundamental considerations when designing a system to play back different types of physics sounds. With the help of Kate Nelson from Volition, we'll dig deeper into the way Red Faction Guerrilla handed the needs of their GeoMod 2.0 destruction system and peek behind the curtain of their … [Read more...]