We’re getting very close to the end of 2012 and there’s been lots of brilliant sonic experiences in the cinema throughout the year. One that really stood out, though, was the latest adaptation of Wuthering Heights by the English director Andrea Arnold with wonderfully textured soundscapes created by the French sound designer Nicolas Becker. Nicolas has worked as a foley artist … [Read more...]
A Revolution in Sound
[Rob Bridgett, audio director on Prototype 2 issues a rallying cry for the mixing of the audio discipline with the rest of the studio, and opening up the closed studio space to collaboration -- perhaps even suggesting a fundamental change in studio structure.] Read more at Gamasutra … [Read more...]
Elliott Koretz Special: Exclusive – The Michael Mann Collaboration
It’s still Elliott Koretz’ month here at Designing Sound and here’s a story on one of his most prolific collaborations, with director Michael Mann. In this interview, Elliott shares stories about working methods, the use of music and silence and Mann’s tireless search for perfection. Enjoy! How did you and Michael Mann meet the first time? My association with Michael … [Read more...]
The Crowd-Choir Project, by Soniccouture
Soniccouture has started an interesting crowd-source project called CrowdChoir. We are going to build a unique sampler instrument - a choir / vocal ensemble made with hundreds of voices from all around the world. We need a a minimum of 500 notes to layer in the instrument, so please help us if you can. Everybody that sends us a recorded note will receive the CrowdChoir … [Read more...]
Harry Cohen Special: Collaborating with Oliver Stone and Quentin Tarantino
It’s still Harry Cohen’s month here at Designing Sound and now is the time to dig into two of Harry’s most celebrated collaborations: his prolific work with Quentin Tarantino and Oliver Stone. Harry has been an integral part of the Tarantino Sound Team since the first Kill Bill in 2003 and was the sound designer on Oliver Stone’s three latest films, World Trade Center, W. and … [Read more...]
Collaborative Challenges in Games
New article by Rob Bridgett on Gamasutra: In this feature, experienced audio director Rob Bridgett (Prototype) explains how the expanded possibilities brought by modern technology have lead sound directors to have to make careful collaborative choices to support a game's vision. Sound Friction: Collaborative Challenges in Games … [Read more...]
Axel Rohrbach Special: Working in a Team
[Written by Axel Rohrbach] It may sound very easy and clear, but working in a team has a lot of faces to look at (figuratively). I know a lot of audio guys in very different situations. Reaching from "one-man-shows" offering everything related to a specific topic (which could be as wide as "multimedia") to large pre-production companies doing sound design for movies only, you … [Read more...]