David at Tracktimeaudio has published an interview with Watson Wu on recording cars. I have the privilege of getting my first interview with the awesome, excellent, Watson Wu. TTA: First off, some of your work with NFS ProStreet — this game emphasized more on the fun of the game than on the realism of driving, did this slightly different emphasis have any effect on the … [Read more...]
Rodney Gates Special: Designing Vehicle Audio for “Transformers: War For Cybertron”
[Written by Rodney Gates for Designing Sound] Home Digs “Transformers” is a mega-hit franchise for Hasbro with a huge fan base fueled by cartoons that beckoned to us in our formative years during the 80’s. The battle between the Autobots and the Decepticons has raged on for decades now, with seemingly no end in sight, and we still line up to see it, be it new toy line, game, … [Read more...]
Tim Walston Special: It Might Be Loud: Sound Design for “The Fast and the Furious” (2001)
[Written by Tim Walston for Designing Sound] Disclaimer: I am writing these articles as an independent sound designer. Any views or opinions expressed here are simply my own, and do not necessarily represent the views or opinions of any company, corporate entity or anyone else. Any images or sounds presented are subject to copyright by their respective owners, and are … [Read more...]
"My Hart is Racing", New SFX Library from Hart FX
[vimeo]http://vimeo.com/15339560[/vimeo] Colin Hart has announced the release of "My Hart is Racing", a new sound effects collection of drag racing cars. This is my second library release. It might be small in size, but it’s epic in sound! 46 files in 96k/24b goodness. The are cars, bikes, Jr dragsters, all sorts of stuff in the library. I’ve got recordings from the beginning … [Read more...]
The Sound of "F1 2010"
John Broomhall has published another of his great articles on this month's issue of Develop Magazine, this time talking with sound designer Mark Knight and audio director Stephen Root on the sound of F1 2010, a game developed by Codemasters. Relatively few privileged sound designers ever get up close and personal with a Formula 1 racing car. Even fewer get to satisfy their own … [Read more...]
Rob Nokes Special: Guide to Recording Cars
Back in the day when I first started recording cars, we were using small DAT machines, the Sony TCD7 and back in those days DAT machines were very expensive, so we had maybe 2 DAT machines. We had to record sounds for this movie called The Chase, and it was all a car chase movie. So Greg and I set out to figure out how we could make big hollywood sounding cars and between the 2 … [Read more...]
Recording Cars for "Forza Motorsport 3"
Check this interesting article at Jalopnik featuring the car recording sessions for "Forza Motorsport 3". In a way, it's best to think of driving sims as being like the movies, where huge amounts of lighting and makeup are required in order to make people look exactly like they do in real life. Along the same lines, you cannot simply stuff an expensive microphone up the … [Read more...]