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Designing Sound

Art and technique of sound design

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100% Synthesized SFX for Stylized Realism in Games

October 2, 2014 by Jack Menhorn

Guest Contribution by Alex May If you were born in the 70’s or 80’s and played video games, you’ll no doubt have fond memories of the early days of game audio when consoles were incapable of playing back more than basic pulse waves or noise. All sounds had to be forged from these primitives, and game SFX were rarely even slightly reminiscent of anything actually real. Now, … [Read more...]

AudioMotors – Review

April 26, 2013 by Varun Nair

Thanks to David Nichols @ Track Time Audio for reviewing this. When Varun asked me if I would like to review Audiogaming's "Audiomotors" engine granular synthesis tool, I excitedly agreed as it's a product I was looking into for my own purposes as well. Audiogaming supplied us with a Protools plugin on  version 1.0.2 which does have some new features over 1.01, which is the … [Read more...]

The Sound of "Split/Second"

July 9, 2010 by Miguel Isaza

The July's Issue of Develop Magazine is now available for download. In the Heard About section, John Broomhall has published an article about the sound of "Split/Second", from a talk with audio director Steve Emney and audio programmer Andy Hutchings. Let's read: The high octane, high stakes and high drama Split/Second, is a riotous, explosive, adrenaline-pumping racing game. … [Read more...]

Jim Stout Special: Making Mechanical Sound Effects

May 19, 2010 by Miguel Isaza

Jim Stout recording and processing mechanical sounds. … [Read more...]

Recording Karts

April 26, 2010 by Miguel Isaza

Tim Prebble has published a detailed post on his blog, talking about a kart recording session he had recently. He talks about different techniques he used on the recording, equipment, funny stories and more. Exactly a week ago today, I had that nervous sense of anticipation when you have a major record session happening that day. And at times like that I remember the words of … [Read more...]

Rob Bridgett Special: Vanishing Point [Exclusive Interview]

November 11, 2009 by Miguel Isaza

Here is a second exclusive interview with Rob Bridgett, talking about his first gig: Vanishing Point, a racing car game developed by Clockwork Games and published by Acclaim. Designing Sound: Vanishing Point was tour first gig.. How you get involved with it? Rob Bridgett: My first experience of working on sound design for a video game was when I was working at Matinee in … [Read more...]

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