If you are a regular reader of Designing Sound, you probable know about Ric Viers, great person and a true multi-disciplinary of sound (and probably one of the funniest ever). Ric will be sharing a lot of cool stuff this month, so stay tuned! Bio Ric Viers has worked in the film and television industry for over thirteen years. His location sound credits include nearly every … [Read more...]
Speaking the Language of Horror Film Sound, New Book
Time to get yourself a new book, huh? Look at this: "A fascinating behind the scenes look at the previously unexplored territory of horror film sound.. Through in-depth analysis of sound in the films of Dario Argento and discussions with leading practitioners, this book explores our inherent relationship with sound; examining how and why specific sounds are chosen and utilised … [Read more...]
Secrets for Great Film Sound, Complimentary Webinar by David Sonnenschein and Ric Viers
David Sonnenschein and Ric Viers are announcing a new complementary webinar (1 hour) on film sound. Here is the official information: Learn from the Experts how to Solve Audio Challenges and Boost Creativity in Sound Recording, Editing and Design Learn the essential tools and techniques from the best in the business! How do you talk to the producer to get the gig in the … [Read more...]
"The Sounds of Star Wars" – Interview with Ben Burtt and J.W Rinzler
NPR has published an interview with Ben Burtt and J.W Rinzler, discussing several things about "The Sounds of Star Wars" book. It takes only a few seconds of sound — a spaceship launching, the familiar clash of lightsabers — to know that you are positively not in Kansas anymore. These are the sounds of Star Wars — from a long time ago, in a galaxy far, far away, … [Read more...]
Call for Papers: The Oxford Handbook of Interactive Audio
Damian Kastbauer has sent me information about a call for papers for "The Oxford Handbook of Interactive Audio". Check: The Oxford Handbook of Interactive Audio is under contract at Oxford University Press. Through a collection of chapters on interactivity in music and sound, the book is meant to offer a new set of analytical tools for the growing field of interactive audio. … [Read more...]
Exclusive: "From the Shadows of Film Sound", New Book by Rob Bridgett
Today I'm happy to announce that Rob Bridgett, one of our best friends here at Designing Sound (and who started the monthly special series almost a year ago) is releasing "From the Shadows of Film Sound", a new must-have book for anyone interested in sound for video games. As a practitioner in video game development, Rob Bridgett has explored and written about the connective … [Read more...]
Aaron Marks Special: Disciplines of Sound Design, Required Sounds, Sound Design Thought Process and Development Cycle
This is an excerpt from Game Audio Development. It's used by permission of Delmar/Cengage Learning. Chapter 3 - Disciplines of Sound Design There is a variety of disciplines requiring proficiency for a successful game sound design career. Since games utilize an assortment of sound styles, a good sound designer will need the knowledge to work expertly within each area to create … [Read more...]