Zack Quarles, Audio Director & Supervising Sound Designer at Microsoft, has written a comprehensive article on the methods & techniques used in the fighting game Killer Instinct, to achieve better accessibility for players without sight through audio. You can read the full story here. … [Read more...]
Role-playing with Sound: An Interview with Drew Becker
As we continue our series focusing on the creators and artists of blind-accessible games, we now interview sound designer Drew Becker. Drew has worked on titles such as Woodsy Studio's Serafina’s Crown and their recently released Echoes of the Fey: The Fox’s Trail. Drew is also the sound designer for the upcoming blind-accessible turn-based strategy game, A Hero's Call, … [Read more...]
Using Your Ears in ‘Sight Unseen’: An Interview with Kedar Shashidhar
Continuing our series about the audio artists behind blind-accessible game development, we now speak to Kedar Shashidhar, Founder and Creative Director of the BlackOut VR game studio. His team is currently in the QA phase of their first blind-accessible horror game, Sight Unseen. Kedar was kind enough to share stories about developing this immersive ear-lead experience … [Read more...]
Accessible Gameplay for Blind and Sighted Players – An Interview with Per Anders Östblad
With this month's theme of Pure Sound Design, there is no better time than now to talk to the creators of blind-accessible games that communicate their gameplay and stories through audio. However, must these experiences contain only audio? Per Anders Östblad—a Lecturer in Media Arts, Aesthetics and Narration at his alma-mater, The University of Skövde—doesn't think so and shows … [Read more...]