This is a guest contribution by Boston-based composer/sound designer Renzo Heredia. My takeaway from GDC was this essential rule in life: Be the change you want to see in the world. If it doesn’t exist, create it yourself. This applied to all of the knowledge I learned from talks and seeing how powerful a community can be. Whether you are creating a unique musical … [Read more...]
Q&A with the Audio Team of Journey
IndieGames.com has published an interview with composer Austin Wintory and sound designer Steve Johnson on their respective work on the upcoming PS3 title Journey. The interview briefly covers topics such as the challenges of working on a project without dialogue. flOw had its aquatic environment, while Journey is set within expanses of sand. How will the sound of the game … [Read more...]