Last friday I watched "Alice in Wonderland". Personally I like the way Tim Burton focused this "version" of Alice. A lot of detail, really beautiful art and a fantastic new adventure, with all kind of places and creatures in a great 3D experience. The sound was also great. The sound team did an excellent job creating the fantastic soundscape of "Wonderland". SoundWorks … [Read more...]
Exclusive Interview with Michael Kamper, Audio Lead of BioShock 2
Here is a great talk I had with Michael Kamper, Audio Lead of BioShock 2. Let's read: Designing Sound: Hi Michael, first of all would be great to hear something about your career... How you get started with sound design? And how do you get involved with the video games industry? Michael Kamper: I was always fascinated by how movies were made and I would always watch the … [Read more...]
Blastwave FX and Avid Announce New Sound Design Competition
Blastwave FX and Avid announced a new Sound Design Competition with the chance to win more than $12.000 on Avid/Blastwave FX products. RULES Submit: A 0:30 – 0:45 second video with stereo soundtrack. The total length should include the intro and outro video clips provided in the Competition Download Pack. You must use at least three sound effects from the competition … [Read more...]
Andrew Lackey Special: Top 5 Audio Tools for Christmas (but don't yet exist)
For the most part, Sound Designers use borrowed tools. Most audio software has its basis in music, and through the years features have been added for linear post production and surround sound. Particularly in the areas of interactive sound design and surround sound there are big time needs for audio software development. Here's my Christmas list: 1. Sample Bank Audio … [Read more...]
Audio Implementation on Star Wars: The Force Unleashed and Conan
Damian Kastbauer has sent a lot of good information about audio implementation on Star Wars: The Force Unleashed and Conan, with detailed videos and info about the technical aspects and process he used on that games. He directed a presentation at Austin Game Developers Conference with David Collins, on the physics sounds and systems implemented on Star Wars: The Force … [Read more...]
Tutorial: Game Audio with Unreal 3 Engine
Richard Stevens has uploaded a tutorial map built in the Unreal 3 engine at the IASIG education working group page. The group aims to facilitate education in all things interactive audio related and we're currently developing international curriculum guidelines for the subject that we hope will prove useful to educators and also to students looking for courses. For our own … [Read more...]
Game Audio Contracts Explained
Duane Decker has published a useful article talking about Audio Contracts in the Video Game industry, covering laws, structures, marketing forms, rules and different points to consider in the process of hiring a professional of video game audio. Audio has always been a huge part of the storytelling and fun factor for games. No matter what platform or how much technology is … [Read more...]