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Tips on Audio Creation for iPhone

February 3, 2011 by Miguel Isaza

More cool tips on working with audio development for the iPhone, this time from Nathan Madsen at iDevGames. Introduction Because creating audio content specially for the iPhone isn’t too drastically different than creating audio for any other game, this article is a relatively brief collection of tips about how to best adjust audio for the iPhone. Where’s the bass?! The … [Read more...]

Skip Lievsay Talks “True Grit” Mix

January 26, 2011 by Miguel Isaza

Great interview on In Contention with Skip Lievsay (Re-recording Mixer, Supervising Sound Editor) talking about the sound supervision and mix of "True Grit". Continuing today with our week-long look at the below-the-line elements of the Coen brothers’ “True Grit,” we’re chatting with sound re-recording mixer Skip Lievsay. Along with Carter Burwell, Lievsay is one of only two … [Read more...]

Audio Implementation Greats #10: Made for the Metronome

January 3, 2011 by lostchocolatelab

[Written by Damian Kastbauer for Designing Sound] If you talk to anyone in game audio today about successful tempo synced synergy between music and sound effects it wont take long for your discussion to end up at REZ and the work of  Tetsuya Mizuguchi. The quintessential poster boy for synesthesia in video games and a stunning example of overt spontaneous interactive music … [Read more...]

"Oddworld: Stranger’s Wrath" – Dev Diary 3: Audio

December 14, 2010 by Miguel Isaza

Sound designer Michael Taylor has published an interesting article about his experience on porting audio from "Oddworld: Stranger's Wrath" (Xbox) to FMOD (for PC and PS3). Welcome to the third instalment of the Oddworld: Stranger’s Wrath Development Diary! In this edition, we will take a look at how we have been working on increasing the fidelity of the audio for the next … [Read more...]

Avid Presents the New Generation of Pro Tools

November 4, 2010 by Miguel Isaza

Avid has just released Pro Tools 9, the new version of the industry standard DAW, now packed with more features (including very cool news for post-sound guys, both LE and HD users) and also a new philosophy (yes, finally... they're "changing"). So.. What's new? Pro Tools now works with Core Audio and ASIO drivers (no more interface limitations) Supports OMF/AAF/XMF Adds … [Read more...]

Game Audio at Gamefest 2010: Presentations and Recordings

June 22, 2010 by Miguel Isaza

Some of the presentations and audio recordings of the Gamefest 2010 Audio panels are available now for download. High fidelity meets deep interactivity in today’s top game audio implementations. Now take it to the next level, and learn about the wide array of technologies currently available to create, develop, manipulate, and render dynamic and immersive sound for your titles … [Read more...]

Exclusive Interview with Jeremy Peirson and Laurent Kossayan, Sound Supervisors on "The Crazies"

March 10, 2010 by Jake Riehle

Jeremy Peirson (JP) and Laurent Kossayan (LK), sound supervisors on Breck Eisner's "The Crazies" took some time out of their schedule to rap about the sound design for the remake of George Romero’s 1973 horror film by the same name. DS: In an interview with Colider.com, Director Breck Eisner explained, "The town is pretty much a character in the film at the beginning and then … [Read more...]

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