This month's issue of AudioMedia magazine has an article with the audio team of Battlefield Bad Company 2. Read it here. … [Read more...]
Ric Viers Special: With The Lights Out, It’s Less Dangerous…
[Written by Ric Viers for Designing Sound] Recording sound effects on a stage is much like eating at a fine restaurant. You know the fancy kind with fresh baked bread and a different piece of silverware for each course. Recording sound effects in the field is more like hunting for food with a rock and then eating your kill in the middle of the woods raw with your bare hands. … [Read more...]
Audio Media: Dialogue Special, Production Sound of “127 Hours”
The March issue of Audio Media magazine is available now and, along other interesting stuff, it features an article on voice/dialog recording, ADR, voice acting, etc; and also an insight on the production sound of "127 Hours". Audio Media Magazine - March 2011 … [Read more...]
An Interview with Craig Berkey
Vancouver Sun recentlty published an article featuring Craig Berkey, sound designer and re-recording mixer on "True Grit". When Craig Berkey quit his job at a BC Tel subsidiary to study sound recording, the company president called him in. "'He said 'I've seen people do this before,' " recalls Berkey, 48. " 'It's okay, I'll leave a slot [open] for you, because usually people … [Read more...]
The New York Times: The Sound of ‘Inception’
The New York Times has published an interview with Supervising Sound Editor/Sound Designer Richard King and Re-Recording Mixer Gary Ryzzo and Sound Mixer Ed Novick, talking about their work on "Inception". As the Bagger discovered last season, it’s almost impossible for even the Academy’s experts to predict who will win the Oscars for sound design and mixing. But over the … [Read more...]
Inside the Waves Sound Design Suite [Pt 2] – Renaissance and V-Series
Continuing with this series of articles dedicated to explore the Waves Sound Design Suite, now let's move to a very special plugins included in the suite. I'm talking about the amazing Renaissance and the (recently added) V-Series. The Sound Design Suite doesn't include the whole Renaissance Maxx Suite, but it includes enough tools for sound design purposes. All those … [Read more...]
Ambivalence
Nathan Moody has published a brilliant post on his blog Noise Jockey dedicated to explore several things about ambivalence and its relationship to our creative decisions in sound. I’m not talking about ambiguity. When the viewer or listener comes to your work, it’s OK to be ambiguous. The best art and design only goes halfway: The viewers themselves must ideally step up to … [Read more...]