"The thing you learn in film sound over the years is that if you have it being loud and chaotic over a long period of time it starts to lose impact, no matter what you do." -Gary Rydstrom … [Read more...]
Aaron Marks Special: Exclusive Interview
Here is an interview with our special guest Aaron Marks, talking about general aspects of his career. Hope you like it! Designing Sound: Tell us about your career and how you got started with sound. Aaron Marks: Career? You mean this is like …a job?!? Well, I never thought of it that way but yeah, I guess it’s a living. If you had to put a label on me, I’d say I’m a … [Read more...]
David Farmer Special: Reader Questions
Here are answers to the questions you sent to David. Many thanks for the amazing support during this month! It was awesome! Designing Reader: I have lots of questions. David is a hero of mine. How do you organize your editing sessions? In what way do you find is the best way to organize your tracks – i.e. do you use track naming conventions, track colors, region colors, etc. … [Read more...]
Soundscalpel's Interviews with Ric Viers and JR Fountain
The guys at Soundscalpel have published two interviews on their articles section, one with Ric Viers (The Sound Effects Bible, Blastwave FX, The Detroit Chop Shop) and other with JR Fountain (Big Room Sound). Some sounds must be very difficult to record/create. Are there any particular sound effects you have had to make that stand out as problematic and what was involved in … [Read more...]
Associations
"It’s all about the emotional associations of sounds. It’s not about whether they’re really technically correct or not. It’s about whether they’re scary or relaxing or threatening or whatever helps tell the story." - Dane A. Davis … [Read more...]
An Interview with Rob Sephton
The guys at Sounddogs Blog has published an interview with sound designer Rob Sephton, talking about general things of his sound design career. S.B.: What would you say is the best part of being a sound designer? R.S.: Well that’s it, the best part of being a Sound Designer is the design of the sound of movies. That’s the fun stuff. As with everything else, there’s the … [Read more...]
David Farmer Special: Game Changer Gear
I'm always amazed at how much R&D goes into visual effects (VFX). Teams can be on for years developing new technology for a single film. It's easy for we sound folks to feel a bit left out here. No production ever puts out the money or the interest in developing new sound technology for their film. We get hired in much smaller numbers, and are on for shorter periods of … [Read more...]