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Art and technique of sound design

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Frank Bry Special: Reader Questions

December 31, 2010 by Miguel Isaza

Here are the answers to the questions you sent for Frank Bry. Hope you enjoyed the special as we did. Many thanks to Frank for the amazing work! Designing Sound Reader: Would you care to share your full gear? Some recording dos and dont's too perhaps? :) And they sound so clean! How post-processed are these samples? FB: Thanks for the kind words. My gear consists of a Sound … [Read more...]

Emotion

November 17, 2010 by Miguel Isaza

"The lesson is, don’t play the visual, play the emotion." - Al Nelson … [Read more...]

Logic

November 9, 2010 by Miguel Isaza

"There's a point where you can talk about things logically and then, after that, you have to leave the word of logic. I don't know where a lot of these ideas come from. They just do". - Alan Splet … [Read more...]

Aaron Marks Special: Reader Questions

October 29, 2010 by Miguel Isaza

This month has been awesome! Aaron Marks made a terrific special, which sadly ends today. Thanks to all the readers who sent his questions. Below are the answers to them. Designing Sound Reader: How often do you use your musical background in sound designing a film or video game? Do you pitch certain hard FX or drones to musical notes to strike emotional chords in … [Read more...]

Aaron Marks Special: A Practical Guide to Field Recording [Part 1]

October 22, 2010 by Miguel Isaza

Field recording is defined as any recording made outside of a controlled studio environment.  So, pretty much any audio recording you make whether it’s in a garage, your backyard or out in the middle of nowhere is considered field recording.  Recording inside a studio is already challenging enough, but add in portable equipment, wind noise, airplanes, birds and all of those … [Read more...]

Aaron Marks Special: Creating Sound Effects for Games

October 11, 2010 by Miguel Isaza

This article is an excerpt of the The Complete Guide to Game Audio. It's used with permission from Focal Press. Sound effects are an integral part of any game, equal in importance to artwork, music and game play. Good sound effects create an impact which rounds out the entire gaming experience; without them, that experience would suffer. They are designed to completely absorb … [Read more...]

Aaron Marks Special: So, You Want to Be a Sound Designer?

October 8, 2010 by Miguel Isaza

People often ask why I’m a sound designer and how I ended up with an active career creating sounds. It’s not something I specifically sought out but now that I’m a dozen years into doing it professionally, I’m really happy that I’m here. I actually started as a composer with the dream of scoring blockbuster Hollywood films but with the unpredictability of life, I ended up on … [Read more...]

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