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Sweet Justice: Sweetman’s Sweet Spot

June 9, 2015 by admin

In the most recent blog post over at Sweet Justice, sound designer Chris Sweetman shares some of his decades of experience, and discusses the importance of experimentation and the use of organic sounds in modern sound design. He also discusses some of his experiences on major films, as well as his approach to tools like Izotope Iris. Head over to their blog to check it out now! … [Read more...]

An Underwater Recording Adventure at Boom Box Post

May 20, 2015 by admin

In a recent blog post over at Boom Box Post, company co-owner Kate Finan discusses here recent experiments -- and successes -- in using contact microphones for underwater recording. It's a great examination of some of the alternatives available for the (sometimes expensive) commercially available hydrophones on the market. … [Read more...]

Aotg.com: Audio Levels and Metering Pt. 1

May 11, 2015 by admin

As part of our continuing goal of promoting greater cross-discipline learning with media editing site Art of the Guillotine (Aotg.com), we'd like to bring your attention to their recent article Audio Levels and Metering: Pt. 1. While the article is largely focused at educating editors on good level and metering practices in non-linear editors, there's some valuable information … [Read more...]

A Sound Effect: The Key to Outstanding Animation Sound Design

April 27, 2015 by admin

In a recent post on the blog over at A Sound Effect, Asbjoern Andersen interviews long-time animation sound pro Jeff Shiffman of Boom Box Post. They discuss Jeff's workflow and approach to sound design, as well as the specific challenges and successes he had working on numerous animated shows. Take a look at the interview here. … [Read more...]

Dynamics In Education – Interview With Michael Sweet, Professor of Game Audio at Berklee College of Music

January 29, 2015 by Richard Gould

  As the Artistic Director of Video Game Scoring at Berklee College of Music, Michael Sweet leads the development of the game scoring curriculum.  Michael is an accomplished video game composer and has been the audio director of more than 100 award winning video games.  His work can be heard on the X-Box 360 logo and on award winning games from Cartoon Network, … [Read more...]

Learning Audio Middleware Online: Where to Start?

January 26, 2015 by Berrak Nil

Knowing your way around audio middleware is quickly becoming a required skill to get a job in the game audio industry. If you are a sound designer and/or a composer that is looking to break into the world of game audio, learning how to work with various audio middleware solutions will not only give you a head start and set you apart from the “competition”, but it will also give … [Read more...]

Practical Exercises for Critical Listening

August 27, 2014 by Doron Reizes

Sound designers by nature have an inherent curiosity towards sound. We explore the way sounds work every time we approach a project. With each new opportunity to design a sound, we ask ourselves questions such as: What object/event produced the sound(s)? Where is the sound source located in relation to the listener, and just as importantly, how does (or how will) the sound … [Read more...]

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