Guest Contribution by Ivo Ivanov - Lead Sound Designer & Project Manager Noise, the final frontier. How can we explore such a vast and largely uncharted realm? More importantly, how do we approach recording this unusual sonic landscape and compile the results into a sound library specifically intended for the science fiction genre? How do we find the emotional … [Read more...]
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Inside the Waves Sound Design Suite [Pt 4] – Transformation Tools
Fourth article in this series dedicated to explore the plugins included in the Waves Sound Design Suite. Today's topic is transformation, featuring five effects: Doubler Doppler Morphoder SoundShifter UltraPitch Doubler, Morphoder and ShoundShifter are included in the Waves Transform bundle, so reading its description could give you a basic overview of the kind of … [Read more...]
Inside the Waves Sound Design Suite [Pt 3] – Modulation Effects
Welcome to the third part of this series of articles dedicated to explore the sound design suite of Waves. Today the turn is for five powerful modulation-featured plugins included in the bundle: Enigma H-Delay MetaFlanger MondoMod SuperTap "These plug-ins make up what I like to call my "Audio Mangler Gang of Toys." I use all of them because of their ability to modulate … [Read more...]
Erik Aadahl Special: Reader Questions
So, this is the end of the Erik Aadahl Special. Hope you've enjoyed it. Here are the answers to all the questions made by the readers on comments, email, twitter, etc. Thanks for participating! Designing Sound Reader: Hi Erik, I see you're using the 191 for most of your SFX gathering. Do you ever record in other stereo formats like XY or ORTF? Erik Aadahl: Some people find … [Read more...]
Richard Devine Special: Making Of Hollywood Edge's Mechanical Morph
Richard Devine, Josh Kay and Jim Stout are creating a new sample library for The Hollywood Edge, called Mechanical Morph. Let's check some exclusive images, videos and info from the making of. … [Read more...]
Music and Sound Design for The Conduit (Wii) by Diego Stocco
Music 4 Games has done an interview with Diego Stocco to talk about his profession and the Sound Design/Music Composition of The Conduit, a new first-person shooter exclusively yo the Nintendo Wii. Diegoo is an composer and sound designer. He produces music for Spectrasonics, and is one of the principal sound designers of Atmosphere and the amazing core library of Stylus RMX … [Read more...]
MPSE Sound Show ’07 (Updated)
UPDATE: The Editors Guild has posted a article on the night HERE. I just wanted to take a sec to thank Scott Haller, Bobbi Banks, and the rest of the MPSE for putting on such a great show tonight at the Egyptian Theater in Hollywood. I saw a few cameras taping the event so if and when it is available online, I will be sure to link it here. Sound editorial members Erik Aadahl … [Read more...]