In the same way I did with the Rob Bridgett Special, you have the opportunity to ask your own questions to Andrew Lackey. There are several ways to do that: Leave a comment on this post Use the contact form Write to designing sound [at] gmail [dot] com … [Read more...]
Search Results for: rob bridgett
Producing Dialogue for Video Games
Gamasutra has published another amazing featured article for audio, with Rob Bridgett, who examines the key issues and possible solutions to common problems in game dialogue production. Dialogue production for a large budget, cinematic video game can often be an intense and often brutally challenging process. Getting an actor in the booth and reading a script is in itself a … [Read more...]
Using Max/MSP To Build a Fictional Language Dialogue System
Guest post by Naila Burney. A major challenge in video games is to record and manage thousands of dialogue lines. In Mass Effect 3, for example, forty thousand lines were recorded, and in Saints Row: The Third, eighty thousand lines were needed. Having to deal with so much dialogue can be extremely time consuming and expensive. For this reason, I decided to build a prototype … [Read more...]
Exclusive Interviews
# A B C D E F G H I K L M N O P R S T U V W … [Read more...]