Review by Karen Collins “Game Audio Culture” isn’t a book, so much as a manifesto. Dragging sound design (perhaps somewhat reluctantly) from out of the darkened underground studios and out into the open, Bridgett proposes that it’s time that sound designers started to be more collaborative with the rest of the game team. Bridgett boldly states that we’re in a “post-sound … [Read more...]
Search Results for: rob bridgett
Interview: Rob Bridgett and Game Audio Culture
Rob Bridgett is no stranger to us here at Designing Sound. Constantly writing and engaging in community discussion; Rob has put out a new book called "Game Audio Culture". Here are some questions Damian Kastbauer and I put together for Rob. Can you tell the few Designing Sound readers who don't know who you are a bit about your background in sound design, game … [Read more...]
Spectral Analysis: Interview with Rob Bridgett
Special thanks to Brad Dyck for submitting this wonderful interview with Rob Bridgett to DesigningSound! GDC RB: It’s funny, see the bags of coffee up there? That’s Sightglass coffee. It’s an incredible coffee shop in San Francisco. It’s funny because that’s where I met Damian (Kastbauer) at GDC this year. It was early, I was a little hung over and saw he tweeted about … [Read more...]
Sinister Resonance – Rob Bridgett
The field sepulchra blog has a fantastic post by Rob Bridgett about recorded silences. Blurb: Listening back to many of these recordings, it is clear they are still recordings of ‘something’, there is activity that just about be heard in nearly all of these recordings. What that barely perceptible activity is, I usually have no idea, and even though it could just be traffic, … [Read more...]
“From the Shadows of Film Sound” by Rob Bridgett, Now for iBooks
Rob Bridgett has released a digital ePub version his book "From the Shadows of Film Sound". It's available now at $9,99. As a practitioner in video game development, Rob Bridgett has explored and written about the connective tissue between film sound production and a newly emerging video game audio production culture. This new volume brings together, for the first time, freshly … [Read more...]
Exclusive: "From the Shadows of Film Sound", New Book by Rob Bridgett
Today I'm happy to announce that Rob Bridgett, one of our best friends here at Designing Sound (and who started the monthly special series almost a year ago) is releasing "From the Shadows of Film Sound", a new must-have book for anyone interested in sound for video games. As a practitioner in video game development, Rob Bridgett has explored and written about the connective … [Read more...]
Getting Game Audio Right: The Big Picture, By Rob Bridgett
Rob Bridgett has published a very interesting article on Gamasutra called "Getting Game Audio Right: The Big Picture". Let's read! This feature takes a brief look at how to tie audio production dates into the overall delivery schedule of a large-scale video game -- including the key dependencies you should be fully aware of. During production, it is often the case for each … [Read more...]