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Art and technique of sound design

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Whoosh!

February 11, 2010 by Jake Riehle

This video has been passed around a lot lately but, just in case you haven't seen it... Below is "Funny or Die" spitting truth. Whoosh! - watch more funny videos … [Read more...]

Charles Deenen Special: Experienced Sound

February 11, 2010 by Miguel Isaza

The following article is an excerpt from “The future of sound design” lectures done during GDC, VFS and DFF between the periods of 2006-2007 by Charles Deenen. Rewritten for “DesigningSound.org”. The Future of Sound Design in Video Games, Part 2 Every day in our life, sounds occur. Our brain thinks about virtually every sound we hear, and depending on how we’re connected with … [Read more...]

Audio Implementation Greats #3: Crackdown – Realtime Worlds

February 10, 2010 by lostchocolatelab

One area that has been gaining ground since the early days of EAX on the PC platform, and more recently it's omnipresence in audio middleware toolsets, is Reverb. With the ability to enhance the sounds playing back in the game with reverberant information from the surrounding space, you can effectively communicate to the player a truer approximation of “being there” and help to … [Read more...]

More "Avatar" Sound: In-Depth Sound Profile with Chris Boyes

February 8, 2010 by Miguel Isaza

New Avatar Sound Profile, this time by SoundWorks Collection, with great information about the sound of the film, given by Chris Boyes from Skywalker Sound. The groundbreaking technical and directorial abilities of Director James Cameron can be experienced in his breathtaking visual world of Pandora in “Avatar”. This never before seen world is filled with landscapes, creatures, … [Read more...]

The Sound Design of "Drag Me to Hell"

February 4, 2010 by Miguel Isaza

Cool featurette on the sound design of "Drag Me to Hell" with comments of re-recording mixers Marti Humphrey and Chris Jacobson and co-sound supervisor Jussi Tegelman. Drag Me to Hell Website (Thanks to Gabriel for the link) … [Read more...]

From UT3 to UDK: Top 10 Changes to the Unreal Audio System

February 1, 2010 by Miguel Isaza

Chris Latham from Engineaudio has published a video with his top 10 changes to the Unreal Audio System from UT3 to UDK. 10. New Sound Actor Icons 9. Multiple Sound Slots for AmbientSounds 8. SoundGroups are now called SoundClasses 7. SoundClass Editor 6. Ambient Zones 5. Visual of Min Radius 4. Switch from OpenAL to XAudio2 3. Improved Distance Models 2. Improved Low Pass … [Read more...]

The Sound of "Inglourious Basterds"

February 1, 2010 by Miguel Isaza

New sound for film profile on SoundWorks Collection, this time on the sound of "Inglorious Basterds". Director Quentin Tarantin’s “spaghetti western but with World War II iconography” sets the stage for a stellar soundscape produced by his talented sound team. In this sound for film profile we talk with Sound Re-Recording Mixer Michael Minkler, Sound Re-Recording Mixer Tony … [Read more...]

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