Guest Post by Leonard J. Paul Introduction To fit in with May's theme of “destruction” at DesigningSound.org, I wanted to create a patch that demonstrated how Pd (Pure Data) could be used to create interesting sounds of “digital destruction” with a fairly minimal amount of implementation. Hopefully this patch will be helpful for those wanting to learn a bit about Pd. Just to … [Read more...]
Ripping Apart the Harmonic Structure of a Sound
I thought it would be boring to go the obvious route and talk about breaking a real world object for this month's destruction theme. Don't get me wrong, breaking stuff is a ton of fun...even more so when you can justify it as part of your job. Instead, I thought I'd try to go a little more creative and tangential. Let's take a look at some of the fun that can be had by messing … [Read more...]
Synthesis Tips for the Non-Synthesist
Guest Contribution from Steven Smith Introduction In some ways it seems quite strange to find myself authoring a post on synthesis that has as its main topic: “Not everyone needs to be a synthesist”. But from another angle of practicality, it makes a great deal of sense. Many of us already have found ourselves naturally diving into certain areas of synthesis from within the … [Read more...]
Diego Stocco | Creative Miking Techniques
Diego Stocco returns with the third in his video series of advanced & experimental sound design techniques Feedforward Sounds. In this tutorial entitled "Creative Miking Techniques" Stocco goes into great detail to explain some of his techniques developed for sound design through creative recording. "From my point of view, even in these days where plugins, controllers and … [Read more...]
Reflections in Your Control Room
Guest Contribution by Dennis Foley The reflections in your control room represents the sound of your room. What sound do you ideally want from your control room? Do you want all the direct sound or straight line sound from your speakers? Do you want to include the sound of the reflections from the room in your mix? If so, how much of the room sound do you want? Room sound … [Read more...]
Diego Stocco : FFS02 // Convolution Processing
Diego Stocco has released the second instalment of his Feedforward Sounds video series, each focussing on different experimental sound design techniques. For FFS02 it is Convolution Processing. Convolution Processing is a technique that allows the real-time creation of musically related ambiences, accents and transition elements from an instrumental or vocal part. In this … [Read more...]
The Dialog Re-Assign Workflow
My first exposure to noise reduction processing was with Waves X-Noise, working clip-by-clip, finding a snippet of noise in the clear, setting the noise profile, then processing the clip before moving to the next one. This offline processing method, while effective, would end up taking a lot of time, especially on long-form projects. Similarly, if you had a processed clip that … [Read more...]