Whether you heard of Firewatch when it was announced a couple of years ago, around the time of its successful release or when it won such awards as Unity's own "Best 3D Visuals" last year, you probably were struck first by its wonderful visual design and the incredibly natural and realistic flow of the conversations between its two protagonists, Henry (played by Rich Sommer) … [Read more...]
Sound, space, and the relationship between both – An interview with Rebecca Lee
Last year, I had the pleasure to witness and experience "If the bell rings we will hear it" by Rebecca Lee and Samuel Rodgers inside St Mary Le Wigford Church in Lincoln (UK). This truly fascinating and -possibly helped by the place- almost religious performance made me curious about those two artists, who conveniently felt like the perfect topic for this month's theme about … [Read more...]
Andrew Roth: Telling Stories in a Space
Andrew Roth is a sound designer specializing in installation work-- both sound design and engineering. He got his start at Earwax Productions in San Francisco in the late 1990s as an audio editor and expanded into radio, television, film and video games. Nowadays he still dabbles in film, commercial and video game sound, but his passion lies in sound installations. Some of his … [Read more...]
Joanna Orland – The Rosetta Stone of Audio
Joanna Orland is supervising sound designer at Sony Interactive Entertainment's London Studio. During her time at Sony she's worked on various projects including PlayStation VR Worlds, Wonderbook: Book of Spells, Diggs Nightcrawler, God of War 3, Eyepet and more. Before Sony, she was at EA / Criterion where she worked on the Burnout franchise and the fps game BLACK. … [Read more...]
Finding the right words: an interview with Michel Chion
In this exclusive interview for desiginingsoud.org, the great researcher Michel Chion talks about the intersections between sound and language in his theoretical work. The ramifications are countless ranging from the place of the spoken word in film sound and the particularities of French language heard at the cinema to the new discipline of Acoulogy created by him. Have a nice … [Read more...]
A Look at CRIWARE Audio Middleware – with Adam Levenson
Learning your first DAW is a challenging and memorable experience, and for those of us in game audio, learning audio middleware brings similarly insightful rewards. Not only can you experience the uncanny magic of syncing sounds to animations, you can also witness the characters and environments come alive with even the simplest of audio assets. Before you know it, you've … [Read more...]
Nate Brenholdt interview
Nate Brenholdt is a Sound Designer/Composer/Audio Engineer who probably owns more hardware synthesizers than you do. His passion for synths is infectious. The first time I met Nate five years ago, he showed me some sound effects he was creating with his new Serge Modular synth (whilst surrounded by others synths) and then showed me pictures of a wall of synths at his home … [Read more...]