Designing Sound Rearder: What technique (or tip) you wish you had known when you first started doing sound design professionally? Rodney Gates: I wish I knew how to make something sound large, other than just using reverb tail. One way this can be achieved is by pitching something at multiple intervals – an octave down, two octaves down, and blending with the original. This … [Read more...]
SoundWorks Collection: Interviews with Ann Kroeber and Charles Maynes
SoundWorks Collection has published two interesting interviews with sound effects recordists Ann Kroeber and Charles Maynes, produced by Michael Raphael. Welcome to the Soundworks Collection; an audio series that profiles individuals whose lives are spent bringing to life some of the worlds most unique sound projects. Whether they are recording in the field, editing and mixing … [Read more...]
Exclusive Interview with Peter Miller, Sound Designer on “Rango”
"Rango" is ILM’s first animated feature. I was blown away by the level of detail in both the look and the sound design. Sound designer Peter Miller was kind enough to share his film making experiences with me. Designing Sound: So how did you become involved in the project? Peter Miller: I worked with Gore (Verbinski) on The Ring and we've wanted to work together since. I … [Read more...]
Servo, New SFX Library of Chuck Russom FX (Q&A Included)
Chuck Russom FX has released Servo, a new library loaded with more than 600 small machine/motor sounds recorded from 20 different sources. A collection of small machine/motor sounds, the Servo Sound Library features sounds from a variety of sources. Motors from powered car seats, power tools, kitchen appliances, cameras, and many more props were recorded, often in multiple … [Read more...]
HOME THEATER GEEKS PODCAST interviews Sound Designer Erik Aadahl
Something tells me Erik "Transform-ed" his lunch break into a podcast session for this interview with Home Theater Geeks. Good Stuff. [youtube]http://www.youtube.com/watch?v=tCd1wW8M-0Q[/youtube] … [Read more...]
Philosophy Behind Design: Stefan Strandberg
Bashandslash.com have published a fantastic sixty minute podcast with Stefan Strandberg, DICE audio director behind the Battlefield series. He talks about his design philosophy and looking at the bigger picture when designing and auralizing in context. This is a must listen even for those with limited interest in game audio. The team that built the soundscape in Battlefield … [Read more...]
Mass Effect 3: Sound & Weapon Design
Game Informer has published a video interview with Bioware's audio lead Rob Blake on the sound and weapons design for Mass Effect 3. He talks about how they have collaborated with other EA studios to share ideas and upgrade the sounds from Mass Effect 2 to create an immersive environment. In addition to building the aural landscape of an entire galaxy's locations and … [Read more...]




