A week chasing planes Preparation, planning and the practical reality of location recording By Stephan Schütze Photography by Stephan Schütze and Anna Irwin- Schütze The following article is an excerpt from my book on various aspects of audio production. The excerpt specifically deals with the planning and the reality of an extended location recording trip. The trip in … [Read more...]
Video Games and Loudness Standards: Interview with Sony’s Garry Taylor
The issues of loudness and dynamic range are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his presentation 'Fighting the Loudness War' at the Develop conference in early July, I contacted Sony Computer Entertainment Europe's Audio Director Garry Taylor to discuss the subject … [Read more...]
Working Hollywood: Gary Hecker makes noise for ‘Savages’
At age 16, Hecker first witnessed a session of foley — named after legendary Hollywood sound effects pioneer Jack Foley. After graduating from high school, Hecker dedicated himself to learning the craft during a six-month apprenticeship with his stepfather Bob Rutledge, who owned a sound editorial company. More than 30 years later, Hecker, 51, has collaborated with top … [Read more...]
DTS presents: Music Sound Design with Diego Stocco
Join Diego as he shares with you how soundtracks can be generated by playing unlikely sources. Whether it’s amplifying a tree or wringing harmonious noise from a trash can, this auditory-focused workshop will have you searching for soundwaves in new places. Video … [Read more...]
“The Dark Knight Rises” – On the Sound Stage with Christopher Nolan
For someone who considers themselves the ultimate Batman fanatic (I freely admit, I’m a bit of nerd when it comes to this), just the opportunity to meet Christopher Nolan would have been enough. To visit the sound stage, where “The Dark Knight Rises” sound-mixing took place would have been enough. Even just getting to see the movie a few weeks ahead of everyone else definitely … [Read more...]
Joining Team Audio
Volition Sound Designer Ariel Gross has posted a blog on AltDevBlogADay on the process of getting hired for a game audio position. The blog contains some fascinating insights on the hiring agents perspective , and is a valuable read for those trying to break into the industry, check out the except below; We kept a central person to review all incoming applicants. That would … [Read more...]
Iris Review
I guess you already heard of Iris, the most recent creation of the masterminds at iZotope. A spectral processing tool created specially for dealing with recorded material, being able to extract, combine and process all kinds of sounds based on visual representations of frequency, amplitude and time. At this stage of the game, when we've clearly surpassed the limits of what we … [Read more...]


