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Game Sound Study – Footsteps

March 17, 2010 by Miguel Isaza

Damian Kastbauer (author of the "Audio Implementation Greats") has published a really interesting post on his blog with a deep analysis of footsteps in different video games such as Prince of Persia, Dragon Age, Mass Effect, Fallout3, Borderlands, Brutal Legent and more. He also gives global concepts about the recording and implementation of footsteps sounds in video games, … [Read more...]

Talent

March 17, 2010 by Miguel Isaza

"Don’t be pushed off though by the “3 year experience” phrase. The work will speak for yourself." -Charles Deenen … [Read more...]

Erik Aadahl Special: Animation Sound Design [Exclusive Interview]

March 16, 2010 by Miguel Isaza

Erik Aadahl has worked in animated films such as "Kung Fu Panda", "Monsters vs Aliens", and currently in "Shrek: Forever After". Here is an interview I had with him, talking about his work on that kind of films. DS: Animation is not a genre and the way to deal with sound in animation films is different from the way you work with sound in a typical film, but there's one thing: … [Read more...]

Erick Ocampo Talks About the Sound Design of "Front Mission Evolved"

March 15, 2010 by Miguel Isaza

Square Enix has published on his blog a post by Erick Ocampo, who talks about the sound design of "Front Mission Evolved", talking about his work on the Wanzer robots. He also talks about working with our featured sound designer Erik Aadahl, who participated in the creation of the sounds of the video game. My name is Erick Ocampo, I am the Sound Designer on Front Mission … [Read more...]

Tom Bellfort on the Sound of "The Pacific"

March 15, 2010 by Miguel Isaza

Studio Daily had an interesting talk with Tom Bellfort, supervising sound editor of the HBO miniseries "The Pacific". The Pacific–the WWII miniseries from the producing trio (Tom Hanks, Steve Spielberg, Gary Goetzman) who brought us Band of Brothers–will debut on HBO on the evening of March 14. This ten-part series depicts the brutal war in the Pacific by following the … [Read more...]

Erik Aadahl Special: Sound Recording and Design

March 12, 2010 by Miguel Isaza

GETTING THE RECORDINGS Recording is one of the most fun parts of the sound experience for me, yielding fresh material to work with and inevitably leading to unexpected ideas. I consider it central to the sound design process. Part of the fun is the stories you're left with. While recording, I've: Caught a microphone zeppelin on fire while doing stovetop ignition bursts … [Read more...]

Audio Implementation Greats #5: Ambient – The Hills are Alive

March 11, 2010 by lostchocolatelab

In a continued attempt to shed light on some of the best examples of Technical Sound Design in the current generation, I'd like to call attention to several titles that have pushed the envelope when it comes to the art of ambience. The all encompassing experience of “being there” in a game, where the sense of place is encapsulated in the sound of the environment. Stepping … [Read more...]

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