Sadly, the Chuck Russom Special is coming to the end. Here's the last interview we made, this time talking about "Quantum of Solace" (the video game), where Chuck was the Audio Lead. Designing Sound: So ,how do you get hired on Treyarch and how do you get involved with Quantum of Solace? Chuck Russom: I am a huge, life-long fan of the Bond franchise. I even have a poster from … [Read more...]
"Chuck Russom FX", Following the Evolution of SFX Distribution Online
Some weeks ago we were talking about "HISS and a ROAR", the new model of Tim Prebble to sell SFX Libraries online. There was another project coming: Chuck Russom FX, a sound effects label created by our guest Chuck Russom. Who could be better than Chuck to tell us about his new project? This is what he told us: A couple months ago, I decided that it was time to start working … [Read more...]
Walter Murch in "Three Fathers of Cinema"
Detailed analysis on the beginning of cinema. The possibilities of film-making as a languaje, exposed from the perspective of the great editor (and first to be referred as "Sound Designer"). Vía: U.S.O Project … [Read more...]
Chuck Russom Special: Recording Fireworks
Fireworks are one of those things that really brings out the kid in you. They are also make a good subject for sound recording. Even the small ones often have cool sounds that can be useful in sound design. My favorite firework is the ground bloom flower. It is also known by other names like TNT Flower, Ground Spinner, etc. It is around the size of an M80, spins around on … [Read more...]
Recording Karts
Tim Prebble has published a detailed post on his blog, talking about a kart recording session he had recently. He talks about different techniques he used on the recording, equipment, funny stories and more. Exactly a week ago today, I had that nervous sense of anticipation when you have a major record session happening that day. And at times like that I remember the words of … [Read more...]
Chuck Russom Special: Using Sound Libraries
One of the readers asked if I could give some tips on how to process library sounds and what to do when you can’t record your own source. It is a common misconception that sound teams that work on films, AAA game titles, or teams that do a lot of sound recording do not use commercial sound libraries. The fact is, no matter how large the budget, or how much time you have to … [Read more...]
Subortination
"Mixing is figuring out what is essential to the moment and subordinating everything else" -Randy Thom … [Read more...]

