Following with the seal creature posts, here is the second, called: Tuk. The Story Tuk is an ancient race of bird with a dubious origin. Nobody knows where they come from, nobody knows exactly what they want. The only certainty is that we all fear their sound and their ferocious attacks. The Tuk are similar to the prehistoric pterodactylus, but smaller, and with a strange … [Read more...]
Bruce Tanis Special: Cutting Weird Things on "Fringe"
I started editing sound effects at Todd-AO back in 19.......... Something-or-other! I started working on a show called "Brooklyn Bridge" produced by Gary David Goldberg. I worked in television for a few years and then moved over to working on features. With a few brief side trips back to TV, I stayed in the feature world ever since until starting in on "Fringe" in August, … [Read more...]
Decisions
"You learn that the most important thing that you can do as a sound designer is to make the right choice, for the right sound, at the right moment in the film" -Ben Burtt … [Read more...]
Seal Creature #1: Boh, The Forgotten Dog
Let's get started with the seal creatures showcase. Here's the first creature, who I called Boh. The Story Boh born as a scent hound dog. The nightmare came one day in the forest, when Boh was assisting his master in a hunting adventure and inadvertently ingested a strange and toxic substance that made him sick. Over time, Boh started to get mutations and became aggressive. … [Read more...]
Bruce Tanis Special: Cutting Crowd Effects
Hello again. Over the years I've worked on several films and TV shows that required editing crowds for different sorts of sports, both indoors and outdoors, concerts, and, my personal favorite, panic, battles, and riots. Umm, just kidding there. Mostly. Crowds are actually a bit more difficult to cut than they might seem on the surface. There are two obvious problems to be … [Read more...]
Bruce Tanis Special: Editing Hand to Hand Fight Sound Effects
Fight sequences are a common event in many action films and they are often fairly straight forward to edit. See a punch, hear a punch. Unlike fantasy or horror scenes where you're trying to create a mood that isn't necessarily supported by visuals, for fight scenes, the action you see on screen pretty much determines what you need to cut. As usual, though, I tend to go a … [Read more...]
Metadata in Sound Library Applications
Tim Prebble has been publishing on his blog a series of posts talking about metadata. Some days ago he emailed various developers of sound library apps and asked some questions about metadata support in their applications. Applications featured: AudioFinder Basehead Library Monkey Pro Snapper Soundminer Twisted Wave Questions: Could you provide basic info for me as … [Read more...]




