[Continuing with the procedural audio series...] Andy Farnell - a familiar name in computer audio - is a computer scientist, sound designer, author and a pioneer in the field of procedural audio. He is a visiting professor at several European Universities and a consultant to game and audio technology companies. His book, 'Designing Sound', is a bible for procedural sound and … [Read more...]
The Recordist Releases Ultimate Rockslide 2 HD Pro
The Recordist has released Ultimate Rockslide 2 HD Pro sound library, containing 750 24bit 96kHz rock and dirt sound effects on 115 Broadcast WAV files with detailed Metadata embedded. This sequel to Ultimate Rockslide contains brand new rock based sound effects and multi-microphone files with tons of dirt and sand debris sounds recorded close up and distant to give the sound … [Read more...]
Year end Sonic-mash: the soundscape!
First: a BIG thank you to all the contributors, this wouldn't have been possible without the sounds! How did this work? The Max/MSP patch works by playing random files in a random sequence and from random points within the files. If left by itself it can play these files back in this random order to create a never-ending soundscape. Although, there are a few controls to help … [Read more...]
The Sound of “Uncharted 3”
New article at AudioMedia magazine about the sound of "Uncharted: 3". John Broomhall talks with audio lead Bruce Swanson and senior sound designer Derrick Espino. Read it online … [Read more...]
Elliott Koretz Special: Exclusive Interview
Here is the first interview with this month's special guest Elliot Koretz, talking about general aspects of his career. How did you get started in sound design? My first industry job was as an apprentice editor in the shipping room at Disney Studios. I was exposed to all types of editing (picture, music, and sound) but I was attracted to sound for not only what I saw as the … [Read more...]
January’s Featured Sound Designer: Elliott Koretz
New year, new month, and of course, a new featured sound designer. This month our special guest is sound designer Elliot Koretz. I was born and raised just outside Boston and got my start in the industry very early. I guess I was always fascinated with tv and movies. When I was fourteen a cable tv/public access facility opened in my hometown and I got a job there (sometimes … [Read more...]
Linear Vs. Minimum Phase EQ
There's a great little article over on The Pro Audio Files exploring the difference between Linear and Minimum Phase EQ's. I've been lucky enough to talk about it with some people far smarter than I am at AES conventions, and the article provides a concise but pointed introduction to the subject. One of the most popular searches relating to linear-phase EQ on Google is … [Read more...]




